phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
7.9
3532 403
BGG Vote: BGG Stats
LANGUAGE-UK
2-8
90'
14
Some necessary text

Spheres of Influence: Struggle for Global Supremacy

A board game by Josh Lamont
Publisher: Little Nuke Games
video thumbnail
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Spheres of Influence: Struggle for Global Supremacy
The item is not available, you can use the alert to be notified when it will be back in stock.
add-alert
Card sleeves in this game Card sleeves in this game
162 cards of 63.5mm width and 88.0mm of height
4x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Available
2x (100 Pcs) 100 Bustine Arcane Standard Size (63 x 88 mm)
To Order
2x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Available
2x (100 Pcs) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Available
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Available
2x (110 Pcs) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
To Order
3x (75 Pcs) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Available
4x (50 Pcs) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Available
3x (75 Pcs) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Available
2x (100 Pcs) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Few copies
Description Description

Spheres of Influence: Struggle for Global Supremacy is a 2-8 player free-for-all light wargame, set on a modern world map. Players will take control of one of the games 8 mighty factions as they compete over the world's spheres of influence, capitals and oil reserves. Will a mighty caliphate rise to power? Will the communist curtain once again fall? Or will western democracy sweep the world?

In games with fewer than 5 players, each player will control 1-4 factions simultaneously, coordinating their efforts against the other players' coalitions. Each faction will begin the game with only a single, semi-randomly determined territory under its control. From this one space, factions will aggressively expand.

The gameplay of Spheres of Influence is divided into a set number of rounds, with each round being split into 2 phases: the mobilization phase and the turn phase. During the mobilization phase, factions take turns placing units based on how powerful they are. During this phase, the global turn deck is also formed. This deck will be used to determine the turn order and frequency of action for each faction during the upcoming turn phase. To form it, each faction contributes a number of their turn cards (based on the number of oil fields they control) to a single, shared deck of turn cards. This deck is then shuffled and place down on the table.

During the turn phase, one at a time the top card of the turn deck is revealed. Whichever faction's card was just flipped, that faction takes a turn, performing a single action with its units on a single space (moving, attacking, annexing or passing). Once that action is complete, that turn ends and the next turn card is revealed, with the process repeating itself. This makes turns both fast (with many turns lasting only a couple of seconds) and suspenseful, since none of the factions know precisely when their turns will be. It also ensures more incremental game developments - factions cannot sweep across all of Asia in a single turn and players can respond to attacks or betrayals much sooner. Once the last turn card in the global turn deck has been revealed, a round ends and another round begins.

Combat is resolved by a simple dice mechanic fused with a "situational" modifier that loosely simulates the increased difficulty of attacking a defended coastline, breaking a naval blockade, or striking a fortified position. Along the way, powerful special cards can be played, allowing players to strike with submarines, deploy heavy armor, paradrop troops around enemy defenses, and launch devastating nuclear attacks.

Games have either 5 or 6 rounds depending on the number of factions. Once the final round is complete, the faction who controls the most spheres of influence wins the game for its owner. Games typically last about an hour and a half, and experienced players can sometimes finish in just a single hour.

Additional information Additional information
Mechanics:
Categories: War Political/Negotiation Exploration War
Alternative names:
In 2 wishlists In 2 collections This was seen 3153 times
Description Description

Spheres of Influence: Struggle for Global Supremacy is a 2-8 player free-for-all light wargame, set on a modern world map. Players will take control of one of the games 8 mighty factions as they compete over the world's spheres of influence, capitals and oil reserves. Will a mighty caliphate rise to power? Will the communist curtain once again fall? Or will western democracy sweep the world?

In games with fewer than 5 players, each player will control 1-4 factions simultaneously, coordinating their efforts against the other players' coalitions. Each faction will begin the game with only a single, semi-randomly determined territory under its control. From this one space, factions will aggressively expand.

The gameplay of Spheres of Influence is divided into a set number of rounds, with each round being split into 2 phases: the mobilization phase and the turn phase. During the mobilization phase, factions take turns placing units based on how powerful they are. During this phase, the global turn deck is also formed. This deck will be used to determine the turn order and frequency of action for each faction during the upcoming turn phase. To form it, each faction contributes a number of their turn cards (based on the number of oil fields they control) to a single, shared deck of turn cards. This deck is then shuffled and place down on the table.

During the turn phase, one at a time the top card of the turn deck is revealed. Whichever faction's card was just flipped, that faction takes a turn, performing a single action with its units on a single space (moving, attacking, annexing or passing). Once that action is complete, that turn ends and the next turn card is revealed, with the process repeating itself. This makes turns both fast (with many turns lasting only a couple of seconds) and suspenseful, since none of the factions know precisely when their turns will be. It also ensures more incremental game developments - factions cannot sweep across all of Asia in a single turn and players can respond to attacks or betrayals much sooner. Once the last turn card in the global turn deck has been revealed, a round ends and another round begins.

Combat is resolved by a simple dice mechanic fused with a "situational" modifier that loosely simulates the increased difficulty of attacking a defended coastline, breaking a naval blockade, or striking a fortified position. Along the way, powerful special cards can be played, allowing players to strike with submarines, deploy heavy armor, paradrop troops around enemy defenses, and launch devastating nuclear attacks.

Games have either 5 or 6 rounds depending on the number of factions. Once the final round is complete, the faction who controls the most spheres of influence wins the game for its owner. Games typically last about an hour and a half, and experienced players can sometimes finish in just a single hour.

Card sleeves in this game Card sleeves in this game
162 cards of 63.5mm width and 88.0mm of height
4x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Available
2x (100 Pcs) 100 Bustine Arcane Standard Size (63 x 88 mm)
To Order
2x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Available
2x (100 Pcs) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Available
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Available
2x (110 Pcs) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
To Order
3x (75 Pcs) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Available
4x (50 Pcs) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Available
3x (75 Pcs) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Available
2x (100 Pcs) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Few copies
Additional information Additional information
Mechanics:
Categories: War Political/Negotiation Exploration War
Alternative names:
In 2 wishlists In 2 collections This was seen 3153 times