GIPF is a strategic game for two players based on a classic concept: In turns, players introduce one piece into play until achieving four-in a-row. Pl...
In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one b...
DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players plac...
This includes three expansions for GIPF. Contents: 6 YINSH-potentials for each player 6 PÜNCT-potentials for each player 3 ex...
PÜNCT, the fifth released game by design in project GIPF, is a connection game. The goal is to connect two opposite sides of the board. A player's tu...
This game revolves around the placement of multi-national customers in a restaurant. The board shows many different tables, each with four chairs a...
LYNGK is a synthesis of the first six games of the GIPF Project. The game is played with 48 pieces in six colors. At the start of play, all colors...
Players in Butterfly use a hedgehog piece around the board to collect tiles. By skillfully moving the piece to the right spots on the board, players c...
The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on...
Japan in the late Middle ages. Acting as shoguns, players in TA‐KE try to consolidate their power and expand their influence in the empire. To this en...
Your objective in Katarenga is to get two of your figures past the opposing baseline. That may sound easy — but your opponent is flexible and dangerou...
In Fenix, two armies fight against each other. The battle of the two kings, their generals and soldiers is a matter of life and death — but Fenix is d...
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