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2-4
60'
12
No necessary in-game text
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Transformation of metals into gold? It’s possible – any physicist will say nowadays. In the 16th century, alchemists made attempts to do that in their laboratories, aspiring to gain wealth and never-ending fame. Some, as Edward Kelley, thanks to royal sponsors, achieved all that, nevertheless they never succeeded in transmutation of metals… In this magical game that you are holding it’s very simple. Build a laboratory and collect the necessary products. And transformation of metals? If you manage to adjust to the changing moods of the Spirit of Transmutation, then it’s really not complicated at all. So, what is the game about? You have competition in your town – other alchemists who also know the right technology. Only the one of you who is the most efficient will win recognition and fame. It will surely last until the next game, or, who knows, perhaps eternally… Players will try to be the most effective alchemic. To achieve that they will build buldings represented by cards. In these, they will get resources, transform them into gold and finally sell for victory points or cards. Selling gold isn't only way to win the game. Game is using rondel mechanic to pick an action by players and hand management, where cards represent buildings, currency and resurces. Alchemicus was designed as family game with small negative interaction.Requests planning but also concentrating on other players movements and predicting them. Many beginers forget it, being focused on their own technology structure, so very often they lose the play. We think that this shape of game can be useful for young players giving them educational effect. Anyway the game is not for kids. The youngest of our testers who was able to win the play against his father was 12 years old (consider that his father is lawyer, so probably he is quite smart ;))) hahaha one of them. Father or son. we are not sure which one :D). Becose the factor of negative interaction is not very strong the play goes ahead in nice atmosphere what allows to give fun for playing families. Older players usually play a bit different way using very often the possibility of changing the position of The Transmutation Ghost to destruct the plans of opponents. The point in this type of play is to be well prepared for defending by having buildings and producted goods in circulation which is resistant for opponent`s actions. Microbadges Alchemicus Fan
Mechanics: | Area Movement Hand Management Trading |
Categories: | Card Games Economic Industry/Manufacturing |
Alternative names: | Alchemicus Alchemicus - Noctis Alchemicus Alchemicus: Noctis |
In 2 wishlists In 6 collections This was seen 8673 times |
Transformation of metals into gold? It’s possible – any physicist will say nowadays. In the 16th century, alchemists made attempts to do that in their laboratories, aspiring to gain wealth and never-ending fame. Some, as Edward Kelley, thanks to royal sponsors, achieved all that, nevertheless they never succeeded in transmutation of metals… In this magical game that you are holding it’s very simple. Build a laboratory and collect the necessary products. And transformation of metals? If you manage to adjust to the changing moods of the Spirit of Transmutation, then it’s really not complicated at all. So, what is the game about? You have competition in your town – other alchemists who also know the right technology. Only the one of you who is the most efficient will win recognition and fame. It will surely last until the next game, or, who knows, perhaps eternally… Players will try to be the most effective alchemic. To achieve that they will build buldings represented by cards. In these, they will get resources, transform them into gold and finally sell for victory points or cards. Selling gold isn't only way to win the game. Game is using rondel mechanic to pick an action by players and hand management, where cards represent buildings, currency and resurces. Alchemicus was designed as family game with small negative interaction.Requests planning but also concentrating on other players movements and predicting them. Many beginers forget it, being focused on their own technology structure, so very often they lose the play. We think that this shape of game can be useful for young players giving them educational effect. Anyway the game is not for kids. The youngest of our testers who was able to win the play against his father was 12 years old (consider that his father is lawyer, so probably he is quite smart ;))) hahaha one of them. Father or son. we are not sure which one :D). Becose the factor of negative interaction is not very strong the play goes ahead in nice atmosphere what allows to give fun for playing families. Older players usually play a bit different way using very often the possibility of changing the position of The Transmutation Ghost to destruct the plans of opponents. The point in this type of play is to be well prepared for defending by having buildings and producted goods in circulation which is resistant for opponent`s actions. Microbadges Alchemicus Fan
Mechanics: | Area Movement Hand Management Trading |
Categories: | Card Games Economic Industry/Manufacturing |
Alternative names: | Alchemicus Alchemicus - Noctis Alchemicus Alchemicus: Noctis |
In 2 wishlists In 6 collections This was seen 8673 times |