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2-4
30'
8
No necessary in-game text
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Corsari
Publisher: Piatnik
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Corsari
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110 cards of 56.0mm width and 87.0mm of height
In Corsari, the players are pirate captains working hard to recruit the best crews for their ships. Each round, the players try to collect a complete crew of 11 pirates - with each pirate belonging to one of ten different groups (colors) – but each player may recruit a crew from only two groups to keep fights on their ships to a minimum.
Each turn, a player draws a pirate card from the deck or discard pile, then discards a card. The round ends whenever one player decides to set sail, with each player then assembling his crew from pirates in two groups of his choice. Each crew position (card number) can appear only once in a crew, and everyone other than the player who went out can dump pirates onto the player who set sail if that player is missing those crew members. All other pirates not part of a crew count against that crew's owner. The player with the lowest total each round gets a bonus while everyone else is penalized. Arrrrgh!
Each turn, a player draws a pirate card from the deck or discard pile, then discards a card. The round ends whenever one player decides to set sail, with each player then assembling his crew from pirates in two groups of his choice. Each crew position (card number) can appear only once in a crew, and everyone other than the player who went out can dump pirates onto the player who set sail if that player is missing those crew members. All other pirates not part of a crew count against that crew's owner. The player with the lowest total each round gets a bonus while everyone else is penalized. Arrrrgh!
| Mechanics: | Set Collection |
| Categories: | Card Games Nautical Pirates |
| Alternative names: | Corsari I Go! |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 5542 times | |
In Corsari, the players are pirate captains working hard to recruit the best crews for their ships. Each round, the players try to collect a complete crew of 11 pirates - with each pirate belonging to one of ten different groups (colors) – but each player may recruit a crew from only two groups to keep fights on their ships to a minimum.
Each turn, a player draws a pirate card from the deck or discard pile, then discards a card. The round ends whenever one player decides to set sail, with each player then assembling his crew from pirates in two groups of his choice. Each crew position (card number) can appear only once in a crew, and everyone other than the player who went out can dump pirates onto the player who set sail if that player is missing those crew members. All other pirates not part of a crew count against that crew's owner. The player with the lowest total each round gets a bonus while everyone else is penalized. Arrrrgh!
Each turn, a player draws a pirate card from the deck or discard pile, then discards a card. The round ends whenever one player decides to set sail, with each player then assembling his crew from pirates in two groups of his choice. Each crew position (card number) can appear only once in a crew, and everyone other than the player who went out can dump pirates onto the player who set sail if that player is missing those crew members. All other pirates not part of a crew count against that crew's owner. The player with the lowest total each round gets a bonus while everyone else is penalized. Arrrrgh!
110 cards of 56.0mm width and 87.0mm of height
| Mechanics: | Set Collection |
| Categories: | Card Games Nautical Pirates |
| Alternative names: | Corsari I Go! |
| BARCODE: | ????????? |
| In 1 wishlist This was seen 5542 times | |
