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Galactic Era

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Channing Jones
Publisher: Seajay Games

Galactic Era

Channing Jones
Publisher: Seajay Games
Channing Jones
Publisher: Seajay Games
  • EAN: 0753692013994
  • languages:
  • players #: 1-6
  • duration: 180 min.
  • age: 14
  • Extensive use of text
The game game is in stock but only few copies are available
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Extensive use of text
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kiwi price
122,55 €
129,00€
The game game is in stock but only few copies are available
Add to Wishlist
Add to Collection
The game game is in stock but only few copies are available
kiwi price
122,55 €
129,00€
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Description

Galactic Era is an epic space strategy board game with a focus on exploration, expansion and combat. The most innovative feature of the game is that you can choose to play as the “dark” or the “light” side with the appropriate consequences. You can switch your alignment during the game though, too. The amount of luck involved in this game is very low. Combat is deterministic with hidden information (no dice are used). Further features: Many paths to victory, from peaceful to warlike. Alignment determines how you can interact with other players: “Light” (STO) factions can ally with advanced civilizations encountered but may not interfere with primitive civilizations, are peaceful towards other STO players, are peaceful with STS players unless attacked first. “Darkness” (STS) factions can be as peaceful to aggressive as they wish, and are able to subjugate primitive planets. Develop your civilization in across five different technology fields: Military, Spirituality, Propulsion, Robotics and Genetics. Those who are committed a single area of specialty are rewarded with epic powers, at the highest level. Cooperate with other players by trading technologies. Choose from 15 unique factions, each with a unique power, sometimes even two (one for each alignment). Fog of war creates uncertainty by hiding fleets with their tactical options and advantages. Fleets have advantages over others in a Rock-Paper-Scissors fashion. Secret objectives give each player a surprise power, while encouraging different avenues of play. Highly variable game setup that influences objectives. A detailed and rich background story, based on testimony from secret space program whistle-blowers, UFO/ET witness accounts and channeled material. —description from the publisher

Additional information

Mechanics: Grid Movement Modular Board Rock-Paper-Scissors Secret Unit Deployment Simultaneous Action Selection Trading Variable Player Powers
Categories: Science Fiction Exploration War
Alternative names:
The item is in 1 cart In 2 wishlists This was seen 237 times

Description

Galactic Era is an epic space strategy board game with a focus on exploration, expansion and combat. The most innovative feature of the game is that you can choose to play as the “dark” or the “light” side with the appropriate consequences. You can switch your alignment during the game though, too. The amount of luck involved in this game is very low. Combat is deterministic with hidden information (no dice are used). Further features: Many paths to victory, from peaceful to warlike. Alignment determines how you can interact with other players: “Light” (STO) factions can ally with advanced civilizations encountered but may not interfere with primitive civilizations, are peaceful towards other STO players, are peaceful with STS players unless attacked first. “Darkness” (STS) factions can be as peaceful to aggressive as they wish, and are able to subjugate primitive planets. Develop your civilization in across five different technology fields: Military, Spirituality, Propulsion, Robotics and Genetics. Those who are committed a single area of specialty are rewarded with epic powers, at the highest level. Cooperate with other players by trading technologies. Choose from 15 unique factions, each with a unique power, sometimes even two (one for each alignment). Fog of war creates uncertainty by hiding fleets with their tactical options and advantages. Fleets have advantages over others in a Rock-Paper-Scissors fashion. Secret objectives give each player a surprise power, while encouraging different avenues of play. Highly variable game setup that influences objectives. A detailed and rich background story, based on testimony from secret space program whistle-blowers, UFO/ET witness accounts and channeled material. —description from the publisher

Additional information

Mechanics: Grid Movement Modular Board Rock-Paper-Scissors Secret Unit Deployment Simultaneous Action Selection Trading Variable Player Powers
Categories: Science Fiction Exploration War
Alternative names:
The item is in 1 cart In 2 wishlists This was seen 237 times