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Ghostbusters: The Card Game

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Daryl Andrews Erica Bouyouris
Publisher: Renegade Game Studios

Ghostbusters: The Card Game

Daryl Andrews Erica Bouyouris
Publisher: Renegade Game Studios
Daryl Andrews Erica Bouyouris
Publisher: Renegade Game Studios
  • EAN: 850505008526
  • languages:
  • players #: 2-5
  • duration: 20 min.
  • age: 8
  • Some necessary text
Available in an external warehouse.
Shipping in about 2/5 days
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Some necessary text
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kiwi price
19,86 €
20,90€
Available in an external warehouse.
Shipping in about 2/5 days
Add Alert
Add to Wishlist
Add to Collection
Available in an external warehouse.
Shipping in about 2/5 days
kiwi price
19,86 €
20,90€
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Description

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.

Additional information

Mechanics: Card Drafting Hand Management Set Collection
Categories: Card Games
Alternative names:
In 3 wishlists This was seen 1591 times

Frequently bought together

Description

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.

Additional information

Mechanics: Card Drafting Hand Management Set Collection
Categories: Card Games
Alternative names:
In 3 wishlists This was seen 1591 times

Frequently bought together

Frequently bought together

Frequently bought together