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2-6
20'
8
Some necessary text
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Players are young wizards who fight over magic gems. At his/her turn, one plays Hocus cards, while every player can play Pocus cards. • The 50 red Hocus cards are powerful 9 different spells allowing players to draw cards, take or steal gems, force an opponent to discard cards, look at the cards on the top of the pile… • The 25 yellow Pocus cards can only be combined with a Hocus card already in play, modifying its effects in order to protect oneself against a evil spell, double the effect of any spell, remove all other Pocus cards in play… There're 8 different Pocus cards. Every wizard has always 3 of his/her cards face up in front of him/her, so every player partially knows the hand of all the others. At the end of his/her turn, a player can either draw 2 cards or take 1 gem from the magic cauldron. The game ends whenever the cauldron is empty, and the player with the most gems wins.
Mechanics: | Hand Management |
Categories: | Fantasy |
Alternative names: | |
This was seen 4941 times |
Players are young wizards who fight over magic gems. At his/her turn, one plays Hocus cards, while every player can play Pocus cards. • The 50 red Hocus cards are powerful 9 different spells allowing players to draw cards, take or steal gems, force an opponent to discard cards, look at the cards on the top of the pile… • The 25 yellow Pocus cards can only be combined with a Hocus card already in play, modifying its effects in order to protect oneself against a evil spell, double the effect of any spell, remove all other Pocus cards in play… There're 8 different Pocus cards. Every wizard has always 3 of his/her cards face up in front of him/her, so every player partially knows the hand of all the others. At the end of his/her turn, a player can either draw 2 cards or take 1 gem from the magic cauldron. The game ends whenever the cauldron is empty, and the player with the most gems wins.
Mechanics: | Hand Management |
Categories: | Fantasy |
Alternative names: | |
This was seen 4941 times |