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2-5
30'
10
No necessary in-game text
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Ladder 29
Publisher: Green Couch Games
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Ladder 29
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89 cards of 56.0mm width and 87.0mm of height
Ladder 29 is a hot game of ladder-climbing firefighters. As experts in the time-honored business of firefighting, players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices. Players must decide when to play it safe and when to put it all on the line in this easy-to-learn game that is sure to turn up the heat around the gaming table! Ladder 29 is played over several rounds in which players are dealt 13 cards each, pass three cards to the player on the left, then in reverse scoring order select a hotspot card; this card details the number of points awarded depending on the position the player goes out and a challenge that applies only to that player for the round: a player may only be able to lead singles, end runs in even numbers, or have limitations on what suits can be played in sets. The bigger the risk taken, the bigger the potential reward. The first player to "extinguish" their hand by playing all 13 cards wins the round and earns the most points possible on their hotspot card. Play continues until additional players go out, with all except the one who goes out last earning points for their finishing position.
| Mechanics: | Hand Management Pattern Recognition |
| Categories: | Card Games |
| Alternative names: | |
| BARCODE: | 19962588914 |
| This was seen 3094 times | |
Ladder 29 is a hot game of ladder-climbing firefighters. As experts in the time-honored business of firefighting, players attempt to extinguish their hand of cards while facing difficult challenges that hinder their abilities and choices. Players must decide when to play it safe and when to put it all on the line in this easy-to-learn game that is sure to turn up the heat around the gaming table! Ladder 29 is played over several rounds in which players are dealt 13 cards each, pass three cards to the player on the left, then in reverse scoring order select a hotspot card; this card details the number of points awarded depending on the position the player goes out and a challenge that applies only to that player for the round: a player may only be able to lead singles, end runs in even numbers, or have limitations on what suits can be played in sets. The bigger the risk taken, the bigger the potential reward. The first player to "extinguish" their hand by playing all 13 cards wins the round and earns the most points possible on their hotspot card. Play continues until additional players go out, with all except the one who goes out last earning points for their finishing position.
89 cards of 56.0mm width and 87.0mm of height
| Mechanics: | Hand Management Pattern Recognition |
| Categories: | Card Games |
| Alternative names: | |
| BARCODE: | 19962588914 |
| This was seen 3094 times | |
