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2-5
40'
12
No necessary in-game text
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Ragusa
Publisher: Braincrack Games
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52 cards of 44.0mm width and 63.0mm of height
There are no available sleeves matching this card size
30 cards of 50.0mm width and 50.0mm of height
There are no available sleeves matching this card size
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
| Mechanics: | Commodity Speculation Trading Worker Placement |
| Categories: | City Building Economic Renaissance |
| Alternative names: | |
| BARCODE: | 0655003984149 |
| In 2 wishlists In 3 collections This was seen 5012 times | |
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
52 cards of 44.0mm width and 63.0mm of height
There are no available sleeves matching this card size
30 cards of 50.0mm width and 50.0mm of height
There are no available sleeves matching this card size
| Mechanics: | Commodity Speculation Trading Worker Placement |
| Categories: | City Building Economic Renaissance |
| Alternative names: | |
| BARCODE: | 0655003984149 |
| In 2 wishlists In 3 collections This was seen 5012 times | |
