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Symbaroum - Monster Codex (GDR)
The Monster Codex of Symbaroum makes the settlements, forests, and valleys of the Davokar region more dangerous than ever! It contains over a hundred creatures, monsters, and abominations, with guidelines for creating your own creatures and hundreds of hours of gameplay.
The game game is in consignmentStock but only few copies are available
The Monster Codex of Symbaroum makes the settlements, forests, and valleys of the Davokar region more dangerous than ever! These pages contain over a hundred creatures, monsters, and abominations: some are well-known, others mentioned only in legends and tales; some are perpetually hungry, but there are also those open to dialogue; some are presented in detail, while others are provided only with brief descriptions. Along with guidelines for creating your own creatures, the content of this bestiary will provide you with material for hundreds of hours of gameplay!
MAIN CONTENTS
- Over thirty illustrated creatures complete with descriptions, potential focal points for unique adventures and challenges in the world of Symbaroum.
- An entire section composed of brief descriptions and statistics for Non-Player Characters, monsters, beasts, and generic abominations.
- The new categories Flora and Phenomenon along with thirty-seven new monstrous traits that add to the nineteen already present in the core rulebook.
- Guidelines for creating your own creatures and how to design balanced combat challenges.
- Suggestions on how to develop three types of adventure chronicles to bring the creatures presented in the bestiary into play: Trophy Hunters, Monster Scholars, and Occult Investigators.
To use this book, the core rulebook of Symbaroum is required, and to fully exploit its potential, the Advanced Player's Guide is recommended.
Paperback, full color, 200 pages.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9789187915505 |
| The item is in 3 carts In 1 wishlist This was seen 1607 times | |
The Monster Codex of Symbaroum makes the settlements, forests, and valleys of the Davokar region more dangerous than ever! These pages contain over a hundred creatures, monsters, and abominations: some are well-known, others mentioned only in legends and tales; some are perpetually hungry, but there are also those open to dialogue; some are presented in detail, while others are provided only with brief descriptions. Along with guidelines for creating your own creatures, the content of this bestiary will provide you with material for hundreds of hours of gameplay!
MAIN CONTENTS
- Over thirty illustrated creatures complete with descriptions, potential focal points for unique adventures and challenges in the world of Symbaroum.
- An entire section composed of brief descriptions and statistics for Non-Player Characters, monsters, beasts, and generic abominations.
- The new categories Flora and Phenomenon along with thirty-seven new monstrous traits that add to the nineteen already present in the core rulebook.
- Guidelines for creating your own creatures and how to design balanced combat challenges.
- Suggestions on how to develop three types of adventure chronicles to bring the creatures presented in the bestiary into play: Trophy Hunters, Monster Scholars, and Occult Investigators.
To use this book, the core rulebook of Symbaroum is required, and to fully exploit its potential, the Advanced Player's Guide is recommended.
Paperback, full color, 200 pages.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9789187915505 |
| The item is in 3 carts In 1 wishlist This was seen 1607 times | |