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2-5
40'
12
Aucun texte nécessaire dans le jeu
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Ragusa
Éditeur: Braincrack Games
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Ragusa
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Available in an external warehouse.Shipping in about 10/21 days
-15%
50,92€
Prix de vente
IT
Gratuit
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52 cartes de 44.0mm de largeur et 63.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
30 cartes de 50.0mm de largeur et 50.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
| Mécanique: | Spéculation sur les matières premières Commerce Placement des travailleurs |
| Catégories: | Bâtiment de la ville Économique Renaissance |
| Noms alternatifs: | |
| BARCODE: | 0655003984149 |
| Dans 2 listes de souhaits Dans les collections 3 Cela a été vu 5012 fois | |
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
52 cartes de 44.0mm de largeur et 63.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
30 cartes de 50.0mm de largeur et 50.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
| Mécanique: | Spéculation sur les matières premières Commerce Placement des travailleurs |
| Catégories: | Bâtiment de la ville Économique Renaissance |
| Noms alternatifs: | |
| BARCODE: | 0655003984149 |
| Dans 2 listes de souhaits Dans les collections 3 Cela a été vu 5012 fois | |
