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Modern Tactics #1 Afghanistan

Un gioco da tavolo di
Editore: VUCA Simulations
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Modern Tactics #1 Afghanistan
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122,36€

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Dust kicks off an unpaved road, echoes bounce inside walled compounds, and one radio call can change the plan. Modern Tactics: Afghanistan drops you into platoon-level firefights from 2006–2009, where coalition patrols trade impulses with a nimble insurgency across villages, vineyards, and wadis. Every activation is a hard choice—move, fire, breach, rally, call support—while civilians, contacts, and rules of engagement keep the battlefield tense. Snap decisions, constant pressure: Alternating impulse play captures the push-and-pull of real operations. Asymmetric warfare done right: Coalition (Canadian, U.S., ANA, SOF) faces Insurgent forces with Fanatics, Recruits, Bombers, Snipers, IEDs, and hidden contacts. Terrain that tells a story: Walled and multi-hex compounds, high and low walls, irrigation ditches, grape fields, rough ground, and wadis shape LOS, cover, and movement. Civilians and ROE matter: Unknown contacts, civilian presence, and collateral risk influence your tempo as much as raw firepower. Combined arms, cleanly integrated: LAV III, Bison, RG-31, Leopard 2, and air support (including Apache gunship) join infantry, engineers, mortars, and AT weapons. Twenty scenarios spanning quick raids, relief missions, and set-piece assaults—e.g., Barton’s Holdouts, Open Market, Operation Medusa, High Value Target, Snake Pit, Outside the Wire, Strongpoint, and more. Play the compounds right: Edge-hex firing arcs, interior LOS, and wall bonuses reward careful positioning and breaching. Air & artillery windows: Timed off-board fire missions and gunship arrivals open corridors—or close them. Risk vs. momentum: Smoke, interdiction, suppression, and morale create openings…but overreach gets punished fast. Scenario & theater playbook (Afghanistan) • Core rules (v1.0) • Geomorphic tactical maps • Coalition and Insurgent counters (infantry, leaders, weapon teams, vehicles, markers) • Player aids and reference tables. Scale: ~50 m per hex; each turn ≈ a few minutes System: Hex-and-counter, alternating impulses; leadership, morale, suppression, breaching, vehicles, OBA/air Players: 1–2 (team play possible) Playtime: 60–120 minutes per scenario (varies by scenario size) Designer: Shayne Logan • Publisher: VUCA Simulations Patrol the alleys, clear the compounds, escort the convoy—then decide if you press the advantage or break contact. In Afghanistan, tempo is everything.

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BARCODE: 4260489358276
Descrizione Descrizione

Dust kicks off an unpaved road, echoes bounce inside walled compounds, and one radio call can change the plan. Modern Tactics: Afghanistan drops you into platoon-level firefights from 2006–2009, where coalition patrols trade impulses with a nimble insurgency across villages, vineyards, and wadis. Every activation is a hard choice—move, fire, breach, rally, call support—while civilians, contacts, and rules of engagement keep the battlefield tense. Snap decisions, constant pressure: Alternating impulse play captures the push-and-pull of real operations. Asymmetric warfare done right: Coalition (Canadian, U.S., ANA, SOF) faces Insurgent forces with Fanatics, Recruits, Bombers, Snipers, IEDs, and hidden contacts. Terrain that tells a story: Walled and multi-hex compounds, high and low walls, irrigation ditches, grape fields, rough ground, and wadis shape LOS, cover, and movement. Civilians and ROE matter: Unknown contacts, civilian presence, and collateral risk influence your tempo as much as raw firepower. Combined arms, cleanly integrated: LAV III, Bison, RG-31, Leopard 2, and air support (including Apache gunship) join infantry, engineers, mortars, and AT weapons. Twenty scenarios spanning quick raids, relief missions, and set-piece assaults—e.g., Barton’s Holdouts, Open Market, Operation Medusa, High Value Target, Snake Pit, Outside the Wire, Strongpoint, and more. Play the compounds right: Edge-hex firing arcs, interior LOS, and wall bonuses reward careful positioning and breaching. Air & artillery windows: Timed off-board fire missions and gunship arrivals open corridors—or close them. Risk vs. momentum: Smoke, interdiction, suppression, and morale create openings…but overreach gets punished fast. Scenario & theater playbook (Afghanistan) • Core rules (v1.0) • Geomorphic tactical maps • Coalition and Insurgent counters (infantry, leaders, weapon teams, vehicles, markers) • Player aids and reference tables. Scale: ~50 m per hex; each turn ≈ a few minutes System: Hex-and-counter, alternating impulses; leadership, morale, suppression, breaching, vehicles, OBA/air Players: 1–2 (team play possible) Playtime: 60–120 minutes per scenario (varies by scenario size) Designer: Shayne Logan • Publisher: VUCA Simulations Patrol the alleys, clear the compounds, escort the convoy—then decide if you press the advantage or break contact. In Afghanistan, tempo is everything.

Ulteriori Informazioni Ulteriori Informazioni
Meccaniche:
Categorie:
Nomi alternativi:
BARCODE: 4260489358276