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2-4
60'
12
No es necesario texto en el juego.
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Prehistory
Editore: A-games (Board Game)
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Prehistory
Contattaci
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Disponible en un almacén externo.Envío en aproximadamente 10/21 días
78,90€
IT
Gratuita
IMMAGINI SU BGG
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- 64 carte (44.0mmx68.0mm) [suggerite da ichiruishu]
=
81,15€
Prezzo senza sconti
67,40€
=
81,15€
Prezzo senza sconti
67,40€
=
83,40€
Prezzo senza sconti
69,90€
We are running out of food. The area around our campsite doesn't have enough supplies for this many of us. The tribe has no choice, we again have to move on to survive. Now we must travel to discover new areas, look in every nook and cranny for things to eat. We figure, that our best chance is to go our own ways. Which one of us will succeed in finding the richest soil, build a new home, found the strongest tribe?
In this game, the players act as cavemen from the late stone age, trying to best manage the food and resource via various actions. We come across many situations that prehistoric people would have faced. Gathering, fishing, hunting, even creating paintings on your walls, or maybe performing a ceremony to influence the forces of nature. All this, while searching for a new home, conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game.
Markers in the game have a dual function, they can be resources at one time and action markers at other times. If a player is paying for an action, they count as a resource. On the other hand, if played from the special stock each player has in front of them, then the marker colour will instead define the action that is carried out. In each round the players receive new resources, can move on and discover an expanding map. Actions are carried out in 2 phases. In the first, resources are handed over in the central campsite to gain the rights to perform particular actions. In the second, these markers are then regained as action cubes to carry out additional actions with. Many actions will gain you victory points, the player with the smartest action selection and most points at the end is the winner.
| Meccaniche: | Controllo del territorio Tabelloni modulari Collezione di sets di oggetti Piazzamento tessere Posizionamento lavoratori |
| Categorie: | Civilizzazione Parti collezionabili Esplorazione Storici |
| Nomi alternativi: | Prehistory プレヒストリー 〜先史文明のいしずえ〜 |
| BARCODE: | 5992323230071 |
| In 14 wishlist In 4 collezioni È stato visto 6255 volte | |
- 64 carte (44.0mmx68.0mm) [suggerite da ichiruishu]
=
81,15€
Prezzo senza sconti
67,40€
=
81,15€
Prezzo senza sconti
67,40€
=
83,40€
Prezzo senza sconti
69,90€
We are running out of food. The area around our campsite doesn't have enough supplies for this many of us. The tribe has no choice, we again have to move on to survive. Now we must travel to discover new areas, look in every nook and cranny for things to eat. We figure, that our best chance is to go our own ways. Which one of us will succeed in finding the richest soil, build a new home, found the strongest tribe?
In this game, the players act as cavemen from the late stone age, trying to best manage the food and resource via various actions. We come across many situations that prehistoric people would have faced. Gathering, fishing, hunting, even creating paintings on your walls, or maybe performing a ceremony to influence the forces of nature. All this, while searching for a new home, conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game.
Markers in the game have a dual function, they can be resources at one time and action markers at other times. If a player is paying for an action, they count as a resource. On the other hand, if played from the special stock each player has in front of them, then the marker colour will instead define the action that is carried out. In each round the players receive new resources, can move on and discover an expanding map. Actions are carried out in 2 phases. In the first, resources are handed over in the central campsite to gain the rights to perform particular actions. In the second, these markers are then regained as action cubes to carry out additional actions with. Many actions will gain you victory points, the player with the smartest action selection and most points at the end is the winner.
| Meccaniche: | Controllo del territorio Tabelloni modulari Collezione di sets di oggetti Piazzamento tessere Posizionamento lavoratori |
| Categorie: | Civilizzazione Parti collezionabili Esplorazione Storici |
| Nomi alternativi: | Prehistory プレヒストリー 〜先史文明のいしずえ〜 |
| BARCODE: | 5992323230071 |
| In 14 wishlist In 4 collezioni È stato visto 6255 volte | |