This game is great! Card driven makes for some great strategic gameplay. Couple that with a great physical representation of the city. So much fun to come up with a strategy based on the cards you get and watch the city physically grow according to that strategy.
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2-4
60'
13
Szerokie wykorzystanie tekstu
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Forged in Steel
The game takes place over three eras (turns/decades), each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build, buy, or seize structures, or used for the "event" listed on every card. Cards can also be used to set yearly "Headlines" or "Themes" which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently.
Finally, players can build parks, civic buildings, hospitals, and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end, increase VPs for proximity, or protect against certain negative cards.
Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built "the grid/network". At turn's end, the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot, undermining all of your recent city-building efforts. The National Guard will step in to help you, of course, but they are usually outnumbered, and there's often fighting in the streets, so be wary of not contributing to the "Unrest Track".
Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal, Women's Suffrage, City Beautiful and Spanish Flu, to sidewalks and paved streets, all aspects of a 1900s western American city are incorporated, and players will learn about the rise of those developments that changed cities, labor, industry, and society forever.
| Mechanika: | Kontrola terytorium Kampania/bitwa oparta na kartach Ręczne zarządzanie kartami Zajęte |
| Kategorie: | Zachodnia Budowa Handel/Gospodarka Przemysł/Produkcja Eksploracja |
| Alternatywne nazwy: | Adobe, Stone and Steel Forged in Steel |
| BARCODE: | 724500713061 |
| Obejrzano go 2963__TOK_1__ razy | |
The game takes place over three eras (turns/decades), each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build, buy, or seize structures, or used for the "event" listed on every card. Cards can also be used to set yearly "Headlines" or "Themes" which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently.
Finally, players can build parks, civic buildings, hospitals, and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end, increase VPs for proximity, or protect against certain negative cards.
Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built "the grid/network". At turn's end, the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot, undermining all of your recent city-building efforts. The National Guard will step in to help you, of course, but they are usually outnumbered, and there's often fighting in the streets, so be wary of not contributing to the "Unrest Track".
Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal, Women's Suffrage, City Beautiful and Spanish Flu, to sidewalks and paved streets, all aspects of a 1900s western American city are incorporated, and players will learn about the rise of those developments that changed cities, labor, industry, and society forever.
| Mechanika: | Kontrola terytorium Kampania/bitwa oparta na kartach Ręczne zarządzanie kartami Zajęte |
| Kategorie: | Zachodnia Budowa Handel/Gospodarka Przemysł/Produkcja Eksploracja |
| Alternatywne nazwy: | Adobe, Stone and Steel Forged in Steel |
| BARCODE: | 724500713061 |
| Obejrzano go 2963__TOK_1__ razy | |
Co mówią gracze
Przy ilu graczach sprawdza się najlepiej · 11 głosów na BoardGameGeek
- 1 0 0 uważa, że jest najlepsza, 0 poleca, 6 odradza
- 2 0 0 uważa, że jest najlepsza, 3 poleca, 2 odradza
- 3 6 6 uważa, że jest najlepsza, 4 poleca, 0 odradza
- 4 7 7 uważa, że jest najlepsza, 1 poleca, 1 odradza
- 4+ 0 0 uważa, że jest najlepsza, 0 poleca, 2 odradza
Najlepiej Consigliato Niepolecane
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Wybór recenzji z oceną 8 lub wyższą. BoardGameGeek. Oceny BGG nie są uwzględniane w średniej uplay.
Left in Turkey Not that type solid euro game but low luck and a lot strategy Very well written rulebook. Better card mechanics then terraforming mars.Lower luck factor. Top notch quality board&components. One of the best game this year released! Even lots of conflicts happened our first 3p game finished very closed! Need more HYPE...
Enjoyable multiplayer CDG in which you are seeking to collectively build a city but be the one who does it the best. Sometimes, that leads to also bringing on some destructive riots and other disasters to put someone else in their place... This is not for people who don't enjoy player conflict and destruction.
A really mean euro, when you get to build a city and then send the mob to destroy it afterwards. This game has a vibe similar to Terraforming Mars: you play cards and place stuff on a grid. But, unlike Terraforming, in which direct attacks are few and hard to come by, here you have pure, unaltered, raw conflict. More than half the cards have really devastating effects for your opponents. To sum up: if you like euro games and direct conflict, this game is for you.
Obviously a labor of love by a designer that knows his history. Game can be as nice or as nasty as the players style. Clocks in at 3 hours for a 4-player game, a bit longer with newer players. This is a war game disguised as a Euro city-builder. Rule 1: bash the leader. Rule 2: maximize your own points. Rule 3: see Rule 1. After repeated plays, upped rating to a 9.
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