Język:
język-UK
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2-4
30'
12
Używanie tekstu w umiarkowanej zabawie
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Bigfoot vs. Yeti
Wydawca: Shoot Again Games
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Bigfoot vs. Yeti
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In Bigfoot vs. Yeti you are an up and coming cryptozoologist mounting expeditions in the hopes of proving the existence of unknown creatures such as Bigfoot, Yeti, The Loch Ness Monster, the Jersey Devil or Extraterrestrials. Your ultimate goal is to gain fame and fortune by being the first cryptozoologist credited with the actual discovery of a new species, making you world famous.
As a cryptozoologist you of course have an opinion on who the king of the cryptids is. Some of you say it's Bigfoot and others of you claim it's the Yeti. Choose your side as it will help shape the fate of your research and ultimately your success!
During each turn players draw from either the Unknown (draw pile) or from the top of Tabloids (discard pile). Each player creates or adds to melds using Expedition cards in order to reach ten or more points. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that set's score. Also during each turn a single Anomaly card (action card) may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids, discredit other players expeditions or manipulate other facets of the game. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition.
The game also has a shut-out rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.
As a cryptozoologist you of course have an opinion on who the king of the cryptids is. Some of you say it's Bigfoot and others of you claim it's the Yeti. Choose your side as it will help shape the fate of your research and ultimately your success!
During each turn players draw from either the Unknown (draw pile) or from the top of Tabloids (discard pile). Each player creates or adds to melds using Expedition cards in order to reach ten or more points. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that set's score. Also during each turn a single Anomaly card (action card) may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids, discredit other players expeditions or manipulate other facets of the game. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition.
The game also has a shut-out rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.
| Mechanika: | Ręczne zarządzanie kartami Kolekcja zbiorów obiektów |
| Kategorie: | Gry karciane |
| Alternatywne nazwy: | |
| BARCODE: | 711583462344 |
| Obejrzano go 7461__TOK_1__ razy | |
In Bigfoot vs. Yeti you are an up and coming cryptozoologist mounting expeditions in the hopes of proving the existence of unknown creatures such as Bigfoot, Yeti, The Loch Ness Monster, the Jersey Devil or Extraterrestrials. Your ultimate goal is to gain fame and fortune by being the first cryptozoologist credited with the actual discovery of a new species, making you world famous.
As a cryptozoologist you of course have an opinion on who the king of the cryptids is. Some of you say it's Bigfoot and others of you claim it's the Yeti. Choose your side as it will help shape the fate of your research and ultimately your success!
During each turn players draw from either the Unknown (draw pile) or from the top of Tabloids (discard pile). Each player creates or adds to melds using Expedition cards in order to reach ten or more points. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that set's score. Also during each turn a single Anomaly card (action card) may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids, discredit other players expeditions or manipulate other facets of the game. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition.
The game also has a shut-out rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.
As a cryptozoologist you of course have an opinion on who the king of the cryptids is. Some of you say it's Bigfoot and others of you claim it's the Yeti. Choose your side as it will help shape the fate of your research and ultimately your success!
During each turn players draw from either the Unknown (draw pile) or from the top of Tabloids (discard pile). Each player creates or adds to melds using Expedition cards in order to reach ten or more points. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that set's score. Also during each turn a single Anomaly card (action card) may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids, discredit other players expeditions or manipulate other facets of the game. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition.
The game also has a shut-out rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.
| Mechanika: | Ręczne zarządzanie kartami Kolekcja zbiorów obiektów |
| Kategorie: | Gry karciane |
| Alternatywne nazwy: | |
| BARCODE: | 711583462344 |
| Obejrzano go 7461__TOK_1__ razy | |
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