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Najlepiej w 6 graczy
165 z 228 głosów
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Decrypto
Wydawca: IELLO
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Decrypto
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Cennik 22,90€
19,47€
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Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
| Mechanika: | |
| Kategorie: | Odliczenie Gry imprezowe Tematyczne |
| Alternatywne nazwy: | Decrypto Decrypto XL Decrypto: 5th Anniversary Edition Kódfejtő Kriptograf Декодер Декрипто รหัสลับอัจฉริยะ デクリプト 截碼戰 截碼戰 黑盒版 谍报风云 谍报风云:5周年纪念版 디크립토 |
| BARCODE: | 807658000716 |
| wNcart Na liście życzeń 1__TOK_1__ Obejrzano go 3067__TOK_1__ razy | |
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
| Mechanika: | |
| Kategorie: | Odliczenie Gry imprezowe Tematyczne |
| Alternatywne nazwy: | Decrypto Decrypto XL Decrypto: 5th Anniversary Edition Kódfejtő Kriptograf Декодер Декрипто รหัสลับอัจฉริยะ デクリプト 截碼戰 截碼戰 黑盒版 谍报风云 谍报风云:5周年纪念版 디크립토 |
| BARCODE: | 807658000716 |
| wNcart Na liście życzeń 1__TOK_1__ Obejrzano go 3067__TOK_1__ razy | |
Co mówią gracze
Przy ilu graczach sprawdza się najlepiej · 228 głosów na BoardGameGeek
- 1 0 0 uważa, że jest najlepsza, 1 poleca, 148 odradza
- 2 0 0 uważa, że jest najlepsza, 2 poleca, 148 odradza
- 3 1 1 uważa, że jest najlepsza, 17 poleca, 137 odradza
- 4 122 122 uważa, że jest najlepsza, 82 poleca, 4 odradza
- 5 6 6 uważa, że jest najlepsza, 123 poleca, 38 odradza
- 6 165 165 uważa, że jest najlepsza, 40 poleca, 3 odradza
- 7 9 9 uważa, że jest najlepsza, 106 poleca, 46 odradza
- 8 50 50 uważa, że jest najlepsza, 94 poleca, 24 odradza
- 8+ 0 0 uważa, że jest najlepsza, 30 poleca, 96 odradza
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