Rękawy na karty w tej grze
Karty 30: 57.0mm szerokie i 89.0mm wysokie (57.0x89.0)
1x
(50 Pz)
1x
(50 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(110 Pz)
1x
(55 Pz)
1x
(75 Pz)
1x
(50 Pz)
1x
(75 Pz)
1x
(100 Pz)
Karty 30: 57.0mm szerokie i 89.0mm wysokie (57.0x89.0)
1x
(50 Pz)
1x
(50 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(110 Pz)
1x
(55 Pz)
1x
(75 Pz)
1x
(50 Pz)
1x
(75 Pz)
1x
(100 Pz)
Opis
In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it.
Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card.
The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win.
Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.
Dalsze informacje
| Mechanika: |
Sojusze |
| Kategorie: |
Blefy Gry karciane Polityka/Negocjacje
|
| Alternatywne nazwy: |
Don't Mess with Cthulhu No Touch Kraken Time Bomb TimeBomb Timebomb: Sherlock vs. Moriarty |
| BARCODE: |
792273251158 |
|
Na liście życzeń 4__TOK_1__
W kolekcjach 1__TOK_1__
Obejrzano go 11714__TOK_1__ razy
|
Opis
In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it.
Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card.
The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win.
Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.
Rękawy na karty w tej grze
Karty 30: 57.0mm szerokie i 89.0mm wysokie (57.0x89.0)
1x
(50 Pz)
1x
(50 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(110 Pz)
1x
(55 Pz)
1x
(75 Pz)
1x
(50 Pz)
1x
(75 Pz)
1x
(100 Pz)
Karty 30: 57.0mm szerokie i 89.0mm wysokie (57.0x89.0)
1x
(50 Pz)
1x
(50 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(100 Pz)
1x
(110 Pz)
1x
(55 Pz)
1x
(75 Pz)
1x
(50 Pz)
1x
(75 Pz)
1x
(100 Pz)
Dalsze informacje
| Mechanika: |
Sojusze |
| Kategorie: |
Blefy Gry karciane Polityka/Negocjacje
|
| Alternatywne nazwy: |
Don't Mess with Cthulhu No Touch Kraken Time Bomb TimeBomb Timebomb: Sherlock vs. Moriarty |
| BARCODE: |
792273251158 |
|
Na liście życzeń 4__TOK_1__
W kolekcjach 1__TOK_1__
Obejrzano go 11714__TOK_1__ razy
|