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Pudełko Dungeon Academy — gra planszowa z kośćmi wydana przez USAopoly dla 1-6 graczy od 10 lat
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6.75
Ocena BGG: BGG Stats
1-6
20'
10
Nenhum texto necessário no jogo

Dungeon Academy

Dostępny w naszym magazynie
Zamów do 15:00 czasu włoskiego: wysyłka tego samego dnia, od poniedziałku do piątku.
Dostawa we Włoszech zwykle w 1 dzień roboczy, na wyspy w 2 dni robocze.

Dungeon Academy to gra z kośćmi dla 1-6 graczy, w której eksplorujesz lochy 4x4, pokonujesz czerwone i niebieskie potwory, zbierasz skarby i wykonujesz zadania w 4 rundach po 20 minut.

Gra planszowa pt Julian Allain
Wydawca: USAopoly
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Dungeon Academy
O jogo está em consignação, mas restam apenas algumas cópias O jogo está em consignação, mas restam apenas algumas cópias
Cennik 29,99€
15,00€ -50%Cena promocyjna
Wysyłka IT 4,49€
bundle con bustine Pakiety z saszetkami
Karty w grze:
  • rękawy
STANDARD pakiet saszetek 10% zniżki
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Cena bez rabatów
32,79€
SUPERIOR pakiet saszetek 10% zniżki
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Cena bez rabatów
32,79€
PREMIUM pakiet saszetek 10% zniżki
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Cena bez rabatów
32,79€
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 26: 63.0mm szerokie i 88.0mm wysokie (63.0x88.0)
1x (100 Pz) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
zamówić
1x (100 Pz) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Dostępne
1x (50 Pz) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Dostępne
1x (100 Pz) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
zamówić
1x (100 Pz) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Niewiele egzemplarzy
1x (100 Pz) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Dostępne
1x (50 Pz) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Dostępne
1x (100 Pz) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Dostępne
Opis Opis
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Dalsze informacje Dalsze informacje
Mechanika: Rzut kostką
Kategorie: Fantazja
Alternatywne nazwy:
BARCODE: 3760146645028
Na liście życzeń 6__TOK_1__ W kolekcjach 1__TOK_1__ Obejrzano go 13701__TOK_1__ razy
bundle con bustine Pakiety z saszetkami
Karty w grze:
  • rękawy
STANDARD pakiet saszetek 10% zniżki
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Cena bez rabatów
32,79€
SUPERIOR pakiet saszetek 10% zniżki
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Cena bez rabatów
32,79€
PREMIUM pakiet saszetek 10% zniżki
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Cena bez rabatów
32,79€
Opis Opis
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 26: 63.0mm szerokie i 88.0mm wysokie (63.0x88.0)
1x (100 Pz) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
zamówić
1x (100 Pz) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Dostępne
1x (50 Pz) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Dostępne
1x (100 Pz) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
zamówić
1x (100 Pz) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Niewiele egzemplarzy
1x (100 Pz) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Dostępne
1x (50 Pz) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Dostępne
1x (100 Pz) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Dostępne
Dalsze informacje Dalsze informacje
Mechanika: Rzut kostką
Kategorie: Fantazja
Alternatywne nazwy:
BARCODE: 3760146645028
Na liście życzeń 6__TOK_1__ W kolekcjach 1__TOK_1__ Obejrzano go 13701__TOK_1__ razy
Rozszerzenia Rozszerzenia
Często kupowane razem Często kupowane razem

Co mówią gracze

Oceny użytkowników uplay: Nie ma jeszcze recenzji uplay. Napisz pierwszą!

Wybór recenzji z oceną 8 lub wyższą. BoardGameGeek. Oceny BGG nie są uwzględniane w średniej uplay.

Arnolad Użytkownik BGG
9.0/10

Super fun, amazing dice roll & write system. A must have "filler" for family & friends !!!!!

thedrewstevens Użytkownik BGG
9.0/10

Great light strategy, easy to teach party game. Only downside is the consumable paper grids required to play - will need to laminate or print/buy more.

Esredi Użytkownik BGG
8.0/10

Primer Roll&Write que disfruto. En una cajita se monta el dungeon, en el que tienes que montarte la entrada y la salida, teniendo en cuenta los monstruos por los que pasas, las pociones que tomas en el camino para curarte y ya si eso, en algún punto, salir. Mola cuando va subiendo la dificil tad porque hay trols, trampas Y UN DRAGÓN. Así que roba sin mirar a quien, y huye por tu vida, antes que los demás, que eso te permite mejorar el personaje (que cada uno tiene habilidades diferentes)

Kerbster76 Użytkownik BGG
8.0/10

Quick and accessible real time puzzle game. Enough variability to keep each dungeon fresh with each player having a different set of constraints or objectives based on their health, special abilities and loot cards.

TomVasel Użytkownik BGG
8.0/10

[b][url=https://boardgamegeek.com/video/217911/dungeon-academy/dungeon-academy-review-with-tom-vasel]Dice Tower Reviews: Dungeon Academy [/url][/b]

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