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7.4
1795 1234
Ocena BGG: BGG Stats
LANGUAGE-UK
1-6
90'
14
Niezależny od języka

John Company

Gra planszowa pt Cole Wehrle
Wydawca: Sierra Madre Games
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John Company
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Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 60: 57.0mm szerokie i 87.0mm wysokie (57.0x87.0)
2x (50 Pz) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
zamówić
2x (50 Pz) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
Dostępne
1x (100 Pz) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
zamówić
1x (100 Pz) 100 Bustine Arcane American Medium (57 x 89 mm)
Dostępne
1x (100 Pz) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
Dostępne
1x (100 Pz) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Dostępne
1x (110 Pz) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
zamówić
2x (55 Pz) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Niewiele egzemplarzy
1x (75 Pz) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Dostępne
2x (50 Pz) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Dostępne
1x (75 Pz) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Dostępne
1x (100 Pz) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Dostępne
Opis Opis
Description from the publisher: Over its 250-year history the British East India company grew to become one of the most influential commercial and political organizations in the world. Its profits catapulted the British Empire to global dominance and shaped the fate of some of the world’s great nations. But, its ascent was anything but easy. The Company was filled with diverging interests and struggled constantly at home and abroad. John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company’s history, vying for position, power, and prestige. The goal of the game is simple: use the Company and the Company’s trade to secure your place in society back home. To this end you will guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players will collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region’s infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home... As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. It’s even possible that the Company’s trade monopoly will be revoked, leaving the players to form and operate their own trading firms. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make. In addition, players can tailor their experience by using one of the three tournament scenarios that cover the Early, Mid, and Late company that can be played in about 90 minutes. The game also offers a full campaign game that will take players from 1720 to 1857 in an evening. Taking its inspiration from Phil Eklund’s seminal Lords games, John Company offers Food Chain Magnate by way of Republic of Rome. And, with only sixty cards and a modest footprint, John Company is one of the most accessible SMG offerings to date.
Dalsze informacje Dalsze informacje
Mechanika: Rzut kostką Popchnij swoje szczęście Symulacji Gracze o zmiennych cechach i mocach Do głosowania
Kategorie: Edukacyjne Polityka/Negocjacje
Alternatywne nazwy:
BARCODE: 6533410402682
Na liście życzeń 7__TOK_1__ W kolekcjach 2__TOK_1__ Obejrzano go 8156__TOK_1__ razy
Opis Opis
Description from the publisher: Over its 250-year history the British East India company grew to become one of the most influential commercial and political organizations in the world. Its profits catapulted the British Empire to global dominance and shaped the fate of some of the world’s great nations. But, its ascent was anything but easy. The Company was filled with diverging interests and struggled constantly at home and abroad. John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company’s history, vying for position, power, and prestige. The goal of the game is simple: use the Company and the Company’s trade to secure your place in society back home. To this end you will guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players will collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region’s infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home... As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. It’s even possible that the Company’s trade monopoly will be revoked, leaving the players to form and operate their own trading firms. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make. In addition, players can tailor their experience by using one of the three tournament scenarios that cover the Early, Mid, and Late company that can be played in about 90 minutes. The game also offers a full campaign game that will take players from 1720 to 1857 in an evening. Taking its inspiration from Phil Eklund’s seminal Lords games, John Company offers Food Chain Magnate by way of Republic of Rome. And, with only sixty cards and a modest footprint, John Company is one of the most accessible SMG offerings to date.
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 60: 57.0mm szerokie i 87.0mm wysokie (57.0x87.0)
2x (50 Pz) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
zamówić
2x (50 Pz) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
Dostępne
1x (100 Pz) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
zamówić
1x (100 Pz) 100 Bustine Arcane American Medium (57 x 89 mm)
Dostępne
1x (100 Pz) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
Dostępne
1x (100 Pz) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Dostępne
1x (110 Pz) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
zamówić
2x (55 Pz) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Niewiele egzemplarzy
1x (75 Pz) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Dostępne
2x (50 Pz) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Dostępne
1x (75 Pz) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Dostępne
1x (100 Pz) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Dostępne
Dalsze informacje Dalsze informacje
Mechanika: Rzut kostką Popchnij swoje szczęście Symulacji Gracze o zmiennych cechach i mocach Do głosowania
Kategorie: Edukacyjne Polityka/Negocjacje
Alternatywne nazwy:
BARCODE: 6533410402682
Na liście życzeń 7__TOK_1__ W kolekcjach 2__TOK_1__ Obejrzano go 8156__TOK_1__ razy