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2-5
60'
13
Niezależny od języka
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Kemet: Storage Bags
Wydawca: Matagot
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Kemet: Storage Bags
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Gra znajduje się w magazynie wysyłkowym, ale dostępnych jest tylko kilka egzemplarzy
Cennik:
39,99€
9,99€
IT
4,49€
ZDJĘCIA NA BGG
bggpicszastrzeżenie
- rękawy
- rękawy
- rękawy
=
14,76€
Cena bez rabatów
45,29€
=
14,76€
Cena bez rabatów
45,29€
=
14,76€
Cena bez rabatów
45,29€
Karty 0: 59.0mm szerokie i 92.0mm wysokie (59.0x92.0)
Karty 32: 57.5mm szerokie i 89.0mm wysokie (57.5x89.0)
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
| Mechanika: | Ograniczona liczba akcji Kontrola terytorium Kampania/bitwa oparta na kartach |
| Kategorie: | Walka Historycy |
| Alternatywne nazwy: | Kemet Kemet - Sacs de rangement Kemet: Sacchetti in stoffa con immagini stampate Кемет |
| BARCODE: | 3760146640993 |
| wNcart Na liście życzeń 7__TOK_1__ W kolekcjach 9__TOK_1__ Obejrzano go 7617__TOK_1__ razy | |
- rękawy
- rękawy
- rękawy
=
14,76€
Cena bez rabatów
45,29€
=
14,76€
Cena bez rabatów
45,29€
=
14,76€
Cena bez rabatów
45,29€
In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
Karty 0: 59.0mm szerokie i 92.0mm wysokie (59.0x92.0)
Karty 32: 57.5mm szerokie i 89.0mm wysokie (57.5x89.0)
| Mechanika: | Ograniczona liczba akcji Kontrola terytorium Kampania/bitwa oparta na kartach |
| Kategorie: | Walka Historycy |
| Alternatywne nazwy: | Kemet Kemet - Sacs de rangement Kemet: Sacchetti in stoffa con immagini stampate Кемет |
| BARCODE: | 3760146640993 |
| wNcart Na liście życzeń 7__TOK_1__ W kolekcjach 9__TOK_1__ Obejrzano go 7617__TOK_1__ razy | |
