phone (+39) 320 073 4588
email SKONTAKTUJ SIĘ Z NAMI PRZEZ E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
7.6
Ocena BGG: BGG Stats
LANGUAGE-UK
Niezależny od języka

Sea Monsters!

Gra planszowa pt Steven Cunliffe Paul Rohrbaugh Paul Stuhlfaut
Wydawca: Against the Odds
utrade Czy chcesz sprzedać swój egzemplarz tej gry?
utradestar
Skorzystaj z naszego rynku utrade!
Sea Monsters!
Artykuł nie jest dostępny. Możesz skorzystać z naszego systemu powiadomień e-mailowych, aby dowiedzieć się, kiedy będzie można go ponownie zamówić.
add-alert
Opis Opis
Sea Monsters! offers four complete naval simulations that will provide hours of challenging play and comparison. Paul Rohrbaugh with Iron and Fire is a moderate level complexity game covering the battles fought by the Peruvian Ironclad Huáscar during the 1879 War of the Pacific against Chile. It outclassed everything it met but there was only one (think of the SF classic, Ogre, but on the waters this time). Paul Stuhlfaut with Under Ten Flags starts early in 1939 when the German merchant raider Atlantis made its way into the South Atlantic to sink and capture Allied cargo vessels. Its crew used their skill in disguising the appearance of the vessel to aid its encounters or avoid enemy warships. The journey of the raider Atlantis lasted for over 600 days and traveled over 100,000 miles. Steven Cunliffe with XXI, a solitaire game set in 1943 that challenges the player (acting as both Speer and Dönitz) to organize and complete construction of a fleet (or at least “enough”) of the new German Type XXI submarine. However this new sub is far larger, more complex and more expensive, and requires much more manpower and scarce resources than previous submarines. Just a few of these new Type XXIs will do nothing. Only a radical transformation in shipbuilding techniques to mass produce the design - and not giving in to setbacks - will enable this “wonder weapon” to arrive in time.... Paul Rohrbaugh with First Strike looks at, well, the "first strike" by British airplanes. On Christmas Day, 1914, float planes were brought near land by the earliest "seaplane tenders" and turned loose on an "air reconnaissance" by planes which just happened to be carrying bombs and looking for Zeppelin sheds. There was also hope of luring out the German fleet, and an unexpected result of having the British naval force attacked by German airplanes. Sea Monsters! and the 2018 ATO Magazine Annual Maps - Four full color assorted size mapsheets Counters - 420 full color die-cut counters Rules length - From 8 to 12 pages each Charts and tables - 4 Complexity - Medium Playing time - Varies by title, from 2 to 4 hours per game How challenging is it solitaire? - Varies by title, Excellent to Poor Designers - Paul Rohrbaugh, Steve Cunliffe, and Paul Stuhlfaut, Development - Russ Lockwood Graphic Design - Mark Mahaffey —description from the publisher's website
Dalsze informacje Dalsze informacje
Mechanika:
Kategorie: Wojna
Alternatywne nazwy:
BARCODE: ?????????
Obejrzano go 833__TOK_1__ razy
Opis Opis
Sea Monsters! offers four complete naval simulations that will provide hours of challenging play and comparison. Paul Rohrbaugh with Iron and Fire is a moderate level complexity game covering the battles fought by the Peruvian Ironclad Huáscar during the 1879 War of the Pacific against Chile. It outclassed everything it met but there was only one (think of the SF classic, Ogre, but on the waters this time). Paul Stuhlfaut with Under Ten Flags starts early in 1939 when the German merchant raider Atlantis made its way into the South Atlantic to sink and capture Allied cargo vessels. Its crew used their skill in disguising the appearance of the vessel to aid its encounters or avoid enemy warships. The journey of the raider Atlantis lasted for over 600 days and traveled over 100,000 miles. Steven Cunliffe with XXI, a solitaire game set in 1943 that challenges the player (acting as both Speer and Dönitz) to organize and complete construction of a fleet (or at least “enough”) of the new German Type XXI submarine. However this new sub is far larger, more complex and more expensive, and requires much more manpower and scarce resources than previous submarines. Just a few of these new Type XXIs will do nothing. Only a radical transformation in shipbuilding techniques to mass produce the design - and not giving in to setbacks - will enable this “wonder weapon” to arrive in time.... Paul Rohrbaugh with First Strike looks at, well, the "first strike" by British airplanes. On Christmas Day, 1914, float planes were brought near land by the earliest "seaplane tenders" and turned loose on an "air reconnaissance" by planes which just happened to be carrying bombs and looking for Zeppelin sheds. There was also hope of luring out the German fleet, and an unexpected result of having the British naval force attacked by German airplanes. Sea Monsters! and the 2018 ATO Magazine Annual Maps - Four full color assorted size mapsheets Counters - 420 full color die-cut counters Rules length - From 8 to 12 pages each Charts and tables - 4 Complexity - Medium Playing time - Varies by title, from 2 to 4 hours per game How challenging is it solitaire? - Varies by title, Excellent to Poor Designers - Paul Rohrbaugh, Steve Cunliffe, and Paul Stuhlfaut, Development - Russ Lockwood Graphic Design - Mark Mahaffey —description from the publisher's website
Dalsze informacje Dalsze informacje
Mechanika:
Kategorie: Wojna
Alternatywne nazwy:
BARCODE: ?????????
Obejrzano go 833__TOK_1__ razy