phone (+39) 320 073 4588
email SKONTAKTUJ SIĘ Z NAMI PRZEZ E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.46
3122 1355
Ocena BGG: BGG Stats
LANGUAGE-UK
1-4
45'
13
Niezależny od języka

Subdivision

Gra planszowa pt Lucas Hedgren
Wydawca: Bezier Games
video thumbnail
utrade Czy chcesz sprzedać swój egzemplarz tej gry?
utradestar
Skorzystaj z naszego rynku utrade!
Subdivision
Dostępne w magazynie zewnętrznym.
Wysyłka w ciągu około 3/7 dni
-15%
42,49€

Cena promocyjna

IT 4,49€
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 4: 75.0mm szerokie i 125.0mm wysokie (75.0x125.0)
nosy
Opis Opis
Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded. Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles. After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
Dalsze informacje Dalsze informacje
Mechanika: Losowanie kart Rzut kostką Budowa dróg i połączeń Układanie płytek
Kategorie: Budowa
Alternatywne nazwy:
BARCODE: 689070014393
Na liście życzeń 6__TOK_1__ W kolekcjach 3__TOK_1__ Obejrzano go 15166__TOK_1__ razy
Opis Opis
Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded. Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles. After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 4: 75.0mm szerokie i 125.0mm wysokie (75.0x125.0)
nosy
Dalsze informacje Dalsze informacje
Mechanika: Losowanie kart Rzut kostką Budowa dróg i połączeń Układanie płytek
Kategorie: Budowa
Alternatywne nazwy:
BARCODE: 689070014393
Na liście życzeń 6__TOK_1__ W kolekcjach 3__TOK_1__ Obejrzano go 15166__TOK_1__ razy