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Język: Fiński Szwedzki Duński Norweski
Tsuro
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6.66
#1089 w rankingu 26.978 głosów
Ocena BGG: BGG Stats
Najlepiej w 4 graczy 124 z 269 głosów Wiek zalecany przez graczy: 6+ 44 z 108 głosów
2-8
15'
8
Niezależny od języka

Tsuro

Gra planszowa pt Tom McMurchie
Wydawca: Bergsala Enigma
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Tsuro
Dostępne w magazynie zewnętrznym.<br> Wysyłka w ciągu około <em>90/120 dni</em> Dostępne w magazynie zewnętrznym.
Wysyłka w ciągu około 90/120 dni
-15%
25,42€

Cena promocyjna

IT 4,49€
Opis Opis
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same. Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
Dalsze informacje Dalsze informacje
Mechanika: Ręczne zarządzanie kartami Układanie płytek
Kategorie: Strategia Fantazja
Alternatywne nazwy:
BARCODE: 7350065322092
wNcart Obejrzano go 1234__TOK_1__ razy
Opis Opis
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same. Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
Dalsze informacje Dalsze informacje
Mechanika: Ręczne zarządzanie kartami Układanie płytek
Kategorie: Strategia Fantazja
Alternatywne nazwy:
BARCODE: 7350065322092
wNcart Obejrzano go 1234__TOK_1__ razy
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Co mówią gracze · dane i recenzje publikowane przez użytkowników BoardGameGeek

Przy ilu graczach sprawdza się najlepiej · 269 głosów na BoardGameGeek

  • 1 3 3 uważa, że jest najlepsza, 8 poleca, 161 odradza
  • 2 21 21 uważa, że jest najlepsza, 96 poleca, 108 odradza
  • 3 30 30 uważa, że jest najlepsza, 144 poleca, 34 odradza
  • 4 124 124 uważa, że jest najlepsza, 97 poleca, 6 odradza
  • 5 95 95 uważa, że jest najlepsza, 107 poleca, 8 odradza
  • 6 113 113 uważa, że jest najlepsza, 78 poleca, 18 odradza
  • 7 49 49 uważa, że jest najlepsza, 105 poleca, 35 odradza
  • 8 47 47 uważa, że jest najlepsza, 99 poleca, 38 odradza
  • 8+ 1 1 uważa, że jest najlepsza, 2 poleca, 114 odradza

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