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Wizard Extreme

Gra planszowa pt Stefan Dorra
Wydawca: Amigo Spiel
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Wizard Extreme
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Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 75: 64.0mm szerokie i 89.0mm wysokie (64.0x89.0)
1x (100 Pz) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Dostępne
1x (100 Pz) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Dostępne
2x (50 Pz) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Dostępne
1x (100 Pz) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Dostępne
1x (100 Pz) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Niewiele egzemplarzy
1x (100 Pz) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
zamówić
1x (100 Pz) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
zamówić
1x (80 Pz) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Niewiele egzemplarzy
1x (80 Pz) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Dostępne
1x (100 Pz) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
zamówić
Opis Opis
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Dalsze informacje Dalsze informacje
Mechanika: Negocjacje – umowa
Kategorie: Gry karciane
Alternatywne nazwy: 7 Signum Die Sieben Siegel Les 7 Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: 4007396009033
Na liście życzeń 5__TOK_1__ W kolekcjach 7__TOK_1__ Obejrzano go 16358__TOK_1__ razy
Opis Opis
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 75: 64.0mm szerokie i 89.0mm wysokie (64.0x89.0)
1x (100 Pz) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Dostępne
1x (100 Pz) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Dostępne
2x (50 Pz) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Dostępne
1x (100 Pz) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Dostępne
1x (100 Pz) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Niewiele egzemplarzy
1x (100 Pz) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
zamówić
1x (100 Pz) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
zamówić
1x (80 Pz) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Niewiele egzemplarzy
1x (80 Pz) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Dostępne
1x (100 Pz) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
zamówić
Dalsze informacje Dalsze informacje
Mechanika: Negocjacje – umowa
Kategorie: Gry karciane
Alternatywne nazwy: 7 Signum Die Sieben Siegel Les 7 Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: 4007396009033
Na liście życzeń 5__TOK_1__ W kolekcjach 7__TOK_1__ Obejrzano go 16358__TOK_1__ razy
Rozszerzenia Rozszerzenia
Często kupowane razem Często kupowane razem