This is the kind of game I really like - looks great, very different from other games, simple rules, but plenty to think about and keep it interesting. It was an instabuy after the first play.
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2-4
45'
13
Aucun texte nécessaire dans le jeu
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Loop Inc. (Kickstarter edition)
Dans Loop Inc. (Kickstarter edition), les joueurs travaillent pour une agence de voyage dans le temps mal gérée. Ils doivent effectuer des actions stratégiques et gérer le chaos de leurs versions passées pour maximiser les profits. Un jeu captivant pour 2-4 joueurs, avec des parties d'environ 45 minutes.
- Cartes 67 (63.5mmx88.0mm)
STORY:
You and the other players work at Loop Incorporated, the most prestigious time travel agency in the world. Well, that’s not entirely true. It’s a mismanaged, third-tier agency owned by the slick Mr. Loop, who cares more about making a buck than making sure the delicate weave of the time-space continuum stays tight and safe. For you and your coworkers, it’s as good as job as any, and if you time things just right you may even get a nice bonus at the end of the day. And since you have a time machine, you can take multiple cracks at it… assuming things don’t get too chaotic with your past selves running around.
GAMEPLAY:
The game is played over the course of three days, with each day actually being the same day, but a different time through it. During the first day, players will get to perform three actions and send out their one time machine. Actions include gathering components, setting up advertising, and more. Then, at the end of the day, players jump into their time machines and return to the beginning to start the day over again. The catch is, when players go back in time to try the day again, their past selves are still running around. This means they’ll have to perform all the actions from the previous version of the day, as well as three new ones. They’ll also have an additional ship to launch. On the third try, things compound even further… making timing key. At the end of the third day, the player who completed the most profitable trips wins, provided they didn’t cause too many tears in the space time continuum.
| Mécanique: | Gestion des mains |
| Catégories: | Science-fiction Voyage |
| Noms alternatifs: | Loop Inc. Loop, Inc. |
| BARCODE: | ????????? |
| Cela a été vu 2516 fois | |
- Cartes 67 (63.5mmx88.0mm)
STORY:
You and the other players work at Loop Incorporated, the most prestigious time travel agency in the world. Well, that’s not entirely true. It’s a mismanaged, third-tier agency owned by the slick Mr. Loop, who cares more about making a buck than making sure the delicate weave of the time-space continuum stays tight and safe. For you and your coworkers, it’s as good as job as any, and if you time things just right you may even get a nice bonus at the end of the day. And since you have a time machine, you can take multiple cracks at it… assuming things don’t get too chaotic with your past selves running around.
GAMEPLAY:
The game is played over the course of three days, with each day actually being the same day, but a different time through it. During the first day, players will get to perform three actions and send out their one time machine. Actions include gathering components, setting up advertising, and more. Then, at the end of the day, players jump into their time machines and return to the beginning to start the day over again. The catch is, when players go back in time to try the day again, their past selves are still running around. This means they’ll have to perform all the actions from the previous version of the day, as well as three new ones. They’ll also have an additional ship to launch. On the third try, things compound even further… making timing key. At the end of the third day, the player who completed the most profitable trips wins, provided they didn’t cause too many tears in the space time continuum.
| Mécanique: | Gestion des mains |
| Catégories: | Science-fiction Voyage |
| Noms alternatifs: | Loop Inc. Loop, Inc. |
| BARCODE: | ????????? |
| Cela a été vu 2516 fois | |
Ce que disent les joueurs · données et avis publiés par les utilisateurs de BoardGameGeek
À combien de joueurs il est le meilleur · 9 votes sur BoardGameGeek
- 1 1 1 le trouvent idéal, 4 le recommandent, 3 le déconseillent
- 2 1 1 le trouvent idéal, 7 le recommandent, 0 le déconseillent
- 3 3 3 le trouvent idéal, 5 le recommandent, 0 le déconseillent
- 4 3 3 le trouvent idéal, 3 le recommandent, 1 le déconseillent
- 4+ 0 0 le trouvent idéal, 0 le recommandent, 4 le déconseillent
Idéal Conseillé Déconseillé
Une sélection d'avis notés 8 ou plus.
This game is mind-bending genius. Love at first play. It's different from everything else out there, which is refreshing, and it is a lot if fun to play!
Brain burny but very clever action selection game. It seems very easy to start, then on the first loop you are suddenly going "wait - no; I can't do this now!". Rules aren't overly clear in a few places. I lost the first play, but I love it.
Tight, thinky game with a lot of "unintentional" player interaction, as the things you do often mess up other people or the things they do mess you up. Delightful.
Surprisingly thinky for such a short and simple game. All you really are doing is collecting parts for your time machines to match the cards for the trips that your time machines are going to take. The challenge is not so much the first round, but in subsequent rounds how you are forced to take the same actions as the first round in the same order. As the number of parts are limited and you are penalized for being second for a given trip, you find yourself trying to work around not only your opponents, but also the problems you created for yourself from your earlier turns. Interesting decisions, indeed.