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2-10
120'
No necessary in-game text
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Monster Derby
Publisher: Gorilla Games
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Monster Derby
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Available in an external warehouse.Shipping in about 3/7 days
Retail price:
34,99€
33,95€
IT
4,49€
PICTURES ON BGG
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- 51 cards (63.5mmx88.0mm) [suggested by ichiruishu]
=
36,47€
Full price
37,79€
=
36,47€
Full price
37,79€
=
38,99€
Full price
40,59€
A race game where players get a secret agenda giving them a personal stake in each of the monsters. Players take turns moving the monsters toward the finish. You can only move a monster that hasn't been moved yet on a given round. All monsters move forward a die roll but if you are moving a monster that doesn't score high for you, you can waste its movement by zig-zagging or wandering into non-native terrain that costs two move points for each square. Monsters can attack one another (another great way to slow down a monster you don't like is to beat on it). Each monster has special powers and a special attack and defense that randomly comes up when a "wacky attack die" shows, "sword", "shield", or both. Monsters move into their native terrains as easily as they would blank squares and get a defensive bonus when in a native terrain square. After three monsters have crossed the finish line, everybody counts up the points they get for those three monsters according to their secret agenda. Example: Dragon, Pixie, and Minotaur finish in that order. My hidden agenda has a 5 next to the Dragon, an 8 next to the minotaur, and a 3 next to the Pixie so I score 16 points. If two players tie for score, you compare the finish of the top monsters on their hidden agendas.
| Mechanics: | Variable Player Powers |
| Categories: | Fantasy Racing |
| Alternative names: | |
| BARCODE: | 728028297683 |
| In 1 wishlist This was seen 12737 times | |
- 51 cards (63.5mmx88.0mm) [suggested by ichiruishu]
=
36,47€
Full price
37,79€
=
36,47€
Full price
37,79€
=
38,99€
Full price
40,59€
A race game where players get a secret agenda giving them a personal stake in each of the monsters. Players take turns moving the monsters toward the finish. You can only move a monster that hasn't been moved yet on a given round. All monsters move forward a die roll but if you are moving a monster that doesn't score high for you, you can waste its movement by zig-zagging or wandering into non-native terrain that costs two move points for each square. Monsters can attack one another (another great way to slow down a monster you don't like is to beat on it). Each monster has special powers and a special attack and defense that randomly comes up when a "wacky attack die" shows, "sword", "shield", or both. Monsters move into their native terrains as easily as they would blank squares and get a defensive bonus when in a native terrain square. After three monsters have crossed the finish line, everybody counts up the points they get for those three monsters according to their secret agenda. Example: Dragon, Pixie, and Minotaur finish in that order. My hidden agenda has a 5 next to the Dragon, an 8 next to the minotaur, and a 3 next to the Pixie so I score 16 points. If two players tie for score, you compare the finish of the top monsters on their hidden agendas.
| Mechanics: | Variable Player Powers |
| Categories: | Fantasy Racing |
| Alternative names: | |
| BARCODE: | 728028297683 |
| In 1 wishlist This was seen 12737 times | |
