phone (+39) 320 073 4588
email KONTAKTIEREN SIE UNS PER E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
5.31
BGG-Abstimmung: BGG Stats
LANGUAGE-UK
2-4
20'
8
Kein notwendiger Text im Spiel

Aapep

Ein Brettspiel von Ed Carter Paul A. DeStefano Rob Seater
Herausgeber: Cambridge Games Factory
utrade Möchten Sie Ihr Exemplar dieses Spiels verkaufen?
utradestar
Nutzen Sie unseren Marktplatz utrade!
Aapep
Der Artikel ist nicht verfügbar. Sie können die Benachrichtigung nutzen, um benachrichtigt zu werden, wenn er wieder auf Lager ist.
add-alert
Beschreibung Beschreibung
"Just beyond the horizon Aapep lies coiled in wait, greedily charting Ra’s progress across the heavens. At dusk, as the setting sun brushes the western mountains, he prepares to strike..." In Aapep you play either the demon Aapep, trying to swallow the sun, or the god Ra, fighting to escape the dark seas of the underworld. Players take turns placing pyramid tiles onto the board -- Aapep swallows the sun if from any edge of the board he can “see” dark sides on the first pyramid tile that is visible from that direction while Ra escapes if from any edge of the board he can “see” light sides on the first pyramid tile visible from that direction. Once all tiles are placed, players move a pyramid on their turn -- making for some tough strategy for an apparently simple game on a tiny (4 x 4) board.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Partnerschaften Fliesenplatzierung
Kategorien: Strategie Historisch
Alternative Namen:
BARCODE: ?????????
Dies wurde 6433__PH_1__ Mal gesehen
Beschreibung Beschreibung
"Just beyond the horizon Aapep lies coiled in wait, greedily charting Ra’s progress across the heavens. At dusk, as the setting sun brushes the western mountains, he prepares to strike..." In Aapep you play either the demon Aapep, trying to swallow the sun, or the god Ra, fighting to escape the dark seas of the underworld. Players take turns placing pyramid tiles onto the board -- Aapep swallows the sun if from any edge of the board he can “see” dark sides on the first pyramid tile that is visible from that direction while Ra escapes if from any edge of the board he can “see” light sides on the first pyramid tile visible from that direction. Once all tiles are placed, players move a pyramid on their turn -- making for some tough strategy for an apparently simple game on a tiny (4 x 4) board.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Partnerschaften Fliesenplatzierung
Kategorien: Strategie Historisch
Alternative Namen:
BARCODE: ?????????
Dies wurde 6433__PH_1__ Mal gesehen