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6.89
BGG-Abstimmung: BGG Stats
LANGUAGE-UK LANGUAGE-JP
3-5
60'
12
Kein notwendiger Text im Spiel

Alicematic Heroes

Ein Brettspiel von Kuro
Herausgeber: Japanime Games
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Alicematic Heroes
In einem externen Lager verfügbar.
Versand in etwa 3/7 Tagen
43,90€
IT 4,49€
Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
115 Karten mit einer Breite von 63.0mm und einer Höhe von 89.0mm
3x (50 Stk) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Verfügbar
2x (100 Stk) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Auf Bestellung
2x (100 Stk) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Wenige Exemplare
2x (100 Stk) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
Verfügbar
Beschreibung Beschreibung
The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best. In Alicematic Heroes, you take charge of one of these teams, and you'll have a handful of Alices to use in your efforts. Alices come in five colors, with each player having a set of player boards in these five colors. On a turn, you first summon an Alice to your kingdom, playing that card from your hand onto the player board of the same color, but only if you can pay the cost in dream power; each Alice has a cost, and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can, you immediately use the power — or Megalomania — of that Alice; if you can't, choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything, lets you draw another card, and builds up the power of one of your five colors, but you don't get a Megalomania bonus and your turn ends immediately. If you played an Alice, you can then invade a territory in the playing area, which is composed of modular hex tiles. To conquer the territory, you need enough military power (red cards) or supplemental military (red) tokens, and if the territory is not on a hex where you occupy a city, you must have enough food (green cards) or food tokens to reach that space. If you conquer it, you receive a bonus based on the territory's color: military, food or dream tokens; Alice cards; or points. If you conquer a city, you score points and now have a foothold on that hex. If you lack enough military and food, you can still place the territory under attack and finish it off on a later turn, but another player can potentially conquer it in the meantime. Mystic forests cannot be conquered until they're surrounded by player-controlled territories, and only the player(s) with the most controlled surrounding territories can then capture the forest, which has a toughness and point value equal to the number of surrounding territories. The game ends after fourteen rounds, then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects, and whoever has the most points wins!
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Bereichskontrolle/Bereichseinfluss Handmanagement
Kategorien: Fantasie
Alternative Namen: Alicematic Heroes Alicematic 英傑伝 爱丽丝仙境大乱斗
BARCODE: 703558837745
In 3__PH_1__ Wunschlisten In der Sammlung 1__PH_1__ Dies wurde 2561__PH_1__ Mal gesehen
Beschreibung Beschreibung
The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best. In Alicematic Heroes, you take charge of one of these teams, and you'll have a handful of Alices to use in your efforts. Alices come in five colors, with each player having a set of player boards in these five colors. On a turn, you first summon an Alice to your kingdom, playing that card from your hand onto the player board of the same color, but only if you can pay the cost in dream power; each Alice has a cost, and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can, you immediately use the power — or Megalomania — of that Alice; if you can't, choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything, lets you draw another card, and builds up the power of one of your five colors, but you don't get a Megalomania bonus and your turn ends immediately. If you played an Alice, you can then invade a territory in the playing area, which is composed of modular hex tiles. To conquer the territory, you need enough military power (red cards) or supplemental military (red) tokens, and if the territory is not on a hex where you occupy a city, you must have enough food (green cards) or food tokens to reach that space. If you conquer it, you receive a bonus based on the territory's color: military, food or dream tokens; Alice cards; or points. If you conquer a city, you score points and now have a foothold on that hex. If you lack enough military and food, you can still place the territory under attack and finish it off on a later turn, but another player can potentially conquer it in the meantime. Mystic forests cannot be conquered until they're surrounded by player-controlled territories, and only the player(s) with the most controlled surrounding territories can then capture the forest, which has a toughness and point value equal to the number of surrounding territories. The game ends after fourteen rounds, then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects, and whoever has the most points wins!
Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
115 Karten mit einer Breite von 63.0mm und einer Höhe von 89.0mm
3x (50 Stk) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Verfügbar
2x (100 Stk) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Auf Bestellung
2x (100 Stk) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Wenige Exemplare
2x (100 Stk) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
Verfügbar
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Bereichskontrolle/Bereichseinfluss Handmanagement
Kategorien: Fantasie
Alternative Namen: Alicematic Heroes Alicematic 英傑伝 爱丽丝仙境大乱斗
BARCODE: 703558837745
In 3__PH_1__ Wunschlisten In der Sammlung 1__PH_1__ Dies wurde 2561__PH_1__ Mal gesehen