Promo Banner
Language: English Japanese
Alicematic Heroes
add-wishlist Wishlist
add-collection I own it
Notify me
6.89
BGG Vote: BGG Stats
Best with 4 players 3 of 5 votes Player-recommended age: 12+ 1 of 1 votes
3-5
60'
12
Aucun texte nécessaire dans le jeu

Alicematic Heroes

A board game by Kuro
Publisher: Japanime Games
video thumbnail
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Alicematic Heroes
The item is not available, you can use the alert to be notified when it will be back in stock.
Card sleeves in this game Card sleeves in this game
115 cards of 63.0mm width and 89.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Few copies
2x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
2x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
Description Description
The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best.

In Alicematic Heroes, you take charge of one of these teams, and you'll have a handful of Alices to use in your efforts. Alices come in five colors, with each player having a set of player boards in these five colors. On a turn, you first summon an Alice to your kingdom, playing that card from your hand onto the player board of the same color, but only if you can pay the cost in dream power; each Alice has a cost, and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can, you immediately use the power — or Megalomania — of that Alice; if you can't, choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything, lets you draw another card, and builds up the power of one of your five colors, but you don't get a Megalomania bonus and your turn ends immediately.

If you played an Alice, you can then invade a territory in the playing area, which is composed of modular hex tiles. To conquer the territory, you need enough military power (red cards) or supplemental military (red) tokens, and if the territory is not on a hex where you occupy a city, you must have enough food (green cards) or food tokens to reach that space. If you conquer it, you receive a bonus based on the territory's color: military, food or dream tokens; Alice cards; or points. If you conquer a city, you score points and now have a foothold on that hex.

If you lack enough military and food, you can still place the territory under attack and finish it off on a later turn, but another player can potentially conquer it in the meantime.

Mystic forests cannot be conquered until they're surrounded by player-controlled territories, and only the player(s) with the most controlled surrounding territories can then capture the forest, which has a toughness and point value equal to the number of surrounding territories.

The game ends after fourteen rounds, then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects, and whoever has the most points wins!
Additional information Additional information
Mechanics: Area Control/Area Influence Hand Management
Categories: Fantasy
Alternative names: Alicematic Heroes Alicematic 英傑伝 爱丽丝仙境大乱斗
BARCODE: 703558837745
In 3 wishlists In 1 collection This was seen 3440 times
Description Description
The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best.

In Alicematic Heroes, you take charge of one of these teams, and you'll have a handful of Alices to use in your efforts. Alices come in five colors, with each player having a set of player boards in these five colors. On a turn, you first summon an Alice to your kingdom, playing that card from your hand onto the player board of the same color, but only if you can pay the cost in dream power; each Alice has a cost, and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can, you immediately use the power — or Megalomania — of that Alice; if you can't, choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything, lets you draw another card, and builds up the power of one of your five colors, but you don't get a Megalomania bonus and your turn ends immediately.

If you played an Alice, you can then invade a territory in the playing area, which is composed of modular hex tiles. To conquer the territory, you need enough military power (red cards) or supplemental military (red) tokens, and if the territory is not on a hex where you occupy a city, you must have enough food (green cards) or food tokens to reach that space. If you conquer it, you receive a bonus based on the territory's color: military, food or dream tokens; Alice cards; or points. If you conquer a city, you score points and now have a foothold on that hex.

If you lack enough military and food, you can still place the territory under attack and finish it off on a later turn, but another player can potentially conquer it in the meantime.

Mystic forests cannot be conquered until they're surrounded by player-controlled territories, and only the player(s) with the most controlled surrounding territories can then capture the forest, which has a toughness and point value equal to the number of surrounding territories.

The game ends after fourteen rounds, then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects, and whoever has the most points wins!
Card sleeves in this game Card sleeves in this game
115 cards of 63.0mm width and 89.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Few copies
2x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
2x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
Additional information Additional information
Mechanics: Area Control/Area Influence Hand Management
Categories: Fantasy
Alternative names: Alicematic Heroes Alicematic 英傑伝 爱丽丝仙境大乱斗
BARCODE: 703558837745
In 3 wishlists In 1 collection This was seen 3440 times

What players say

How many players it plays best with · 5 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 2 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 2 do not recommend it
  • 3 0 0 say it plays best, 4 recommend it, 0 do not recommend it
  • 4 3 3 say it plays best, 1 recommend it, 0 do not recommend it
  • 5 1 1 say it plays best, 2 recommend it, 0 do not recommend it
  • 5+ 0 0 say it plays best, 0 recommend it, 2 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

Your review

Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.

Sign in to review