phone (+39) 320 073 4588
email KONTAKTIEREN SIE UNS PER E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
LANGUAGE-IT
2-4
60'
10
Kein notwendiger Text im Spiel

Amygdala

Ein Brettspiel von Wolfgang Kramer Michael Kiesling
Herausgeber: Cranio Creations
utrade Möchten Sie Ihr Exemplar dieses Spiels verkaufen?
utradestar
Nutzen Sie unseren Marktplatz utrade!
Amygdala
Der Artikel ist nicht verfügbar. Sie können die Benachrichtigung nutzen, um benachrichtigt zu werden, wenn er wieder auf Lager ist.
add-alert
Beschreibung Beschreibung
Life is full of emotion, and the region of the brain primarily associated with processing these emotions is the amygdala. In the abstract strategy game Amygdala, players vie for control of different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank which they will use to unlock emotions from their mind, then place these emotion tiles on the main game board. Emotion tiles can be connected in networks of like emotions to score points. The player with the most emotions in each region can score big points at the end of the game, but only if they manage to unlock and place a claim tile belonging to the region they wish to score.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Sammlung festlegen Fliesenplatzierung Mustererkennung
Kategorien: Abstrakte Strategie
Alternative Namen:
BARCODE: 8034055585269
Dies wurde 445__PH_1__ Mal gesehen
Beschreibung Beschreibung
Life is full of emotion, and the region of the brain primarily associated with processing these emotions is the amygdala. In the abstract strategy game Amygdala, players vie for control of different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank which they will use to unlock emotions from their mind, then place these emotion tiles on the main game board. Emotion tiles can be connected in networks of like emotions to score points. The player with the most emotions in each region can score big points at the end of the game, but only if they manage to unlock and place a claim tile belonging to the region they wish to score.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Sammlung festlegen Fliesenplatzierung Mustererkennung
Kategorien: Abstrakte Strategie
Alternative Namen:
BARCODE: 8034055585269
Dies wurde 445__PH_1__ Mal gesehen