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15'
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Karnickel

Ein Brettspiel von Brett J. Gilbert
Herausgeber: uplay.it edizioni
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Karnickel
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Beschreibung Beschreibung
Everybunny knows that rabbits love the countryside — and carrots, of course! The best carrots of all grow between the train tracks, but you have to keep an eye out for trains! Roll the dice and hop your rabbit to the best carrot patch; as long as you don't need to flee out of the path of the train, you can happily nibble away. Chomp, chomp, chomp... In Karnickel, each player places his rabbit on the circular train track made of eight interchangeable tiles, sets the train engine on its start space, then takes turns rolling the custom dice. After you roll, set any die that shows the "train" out of play, then count up how many times each of the player colors appears on the remaining dice; you must move one of the rabbits (yours or another player's) clockwise around the track the full number of spaces. You then pass the rabbit dice to the next player. Players take turns, each time rolling only the dice passed to them and hopping the rabbits from tile to tile, trying to land on the tiles where they will be able to collect the most carrots. When a player rolls only trains, the rabbit hopping has to stop as the train is ready to move! That player rerolls all seven dice, counts up the number of trains rolled, then moves the train that many spaces around the track. Every rabbit on a tile that the train moves through is scared away by the engine and hops off the track, failing to collect any carrots this time. All rabbits still on the track after the train moves — either because the train didn't reach them or because they were on one of the two tunnel tiles — get to grab 1, 2 or 3 carrots...or maybe lose one — exploding carrots are a risk! Everyone then hops back onto the track, and the next player rolls all the dice to start a new round of play. Whoever has the most carrots when one player has at least eight carrots wins!
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Modulares Board Aktionspunkte-Zulagensystem Sammlung festlegen Würfeln Punkt-zu-Punkt-Bewegung Rollen und bewegen
Kategorien: Tiere Pädagogisch Würfel Rennen Züge
Alternative Namen: Runaway Rabbits
BARCODE: 3558380021209
Der Artikel befindet sich im Warenkorb 1__PH_1__ In 4__PH_1__ Wunschlisten In 2__PH_1__ Sammlungen Dies wurde 9936__PH_1__ Mal gesehen
Beschreibung Beschreibung
Everybunny knows that rabbits love the countryside — and carrots, of course! The best carrots of all grow between the train tracks, but you have to keep an eye out for trains! Roll the dice and hop your rabbit to the best carrot patch; as long as you don't need to flee out of the path of the train, you can happily nibble away. Chomp, chomp, chomp... In Karnickel, each player places his rabbit on the circular train track made of eight interchangeable tiles, sets the train engine on its start space, then takes turns rolling the custom dice. After you roll, set any die that shows the "train" out of play, then count up how many times each of the player colors appears on the remaining dice; you must move one of the rabbits (yours or another player's) clockwise around the track the full number of spaces. You then pass the rabbit dice to the next player. Players take turns, each time rolling only the dice passed to them and hopping the rabbits from tile to tile, trying to land on the tiles where they will be able to collect the most carrots. When a player rolls only trains, the rabbit hopping has to stop as the train is ready to move! That player rerolls all seven dice, counts up the number of trains rolled, then moves the train that many spaces around the track. Every rabbit on a tile that the train moves through is scared away by the engine and hops off the track, failing to collect any carrots this time. All rabbits still on the track after the train moves — either because the train didn't reach them or because they were on one of the two tunnel tiles — get to grab 1, 2 or 3 carrots...or maybe lose one — exploding carrots are a risk! Everyone then hops back onto the track, and the next player rolls all the dice to start a new round of play. Whoever has the most carrots when one player has at least eight carrots wins!
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Modulares Board Aktionspunkte-Zulagensystem Sammlung festlegen Würfeln Punkt-zu-Punkt-Bewegung Rollen und bewegen
Kategorien: Tiere Pädagogisch Würfel Rennen Züge
Alternative Namen: Runaway Rabbits
BARCODE: 3558380021209
Der Artikel befindet sich im Warenkorb 1__PH_1__ In 4__PH_1__ Wunschlisten In 2__PH_1__ Sammlungen Dies wurde 9936__PH_1__ Mal gesehen
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