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6.73
BGG-Abstimmung: BGG Stats
LANGUAGE-IT LANGUAGE-UK LANGUAGE-DE LANGUAGE-FR
2-4
45'
10
Kein notwendiger Text im Spiel

Kilt Castle

Ein Brettspiel von Günter Burkhardt
Herausgeber: Zoch Verlag
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Kilt Castle
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Beschreibung Beschreibung
Description from the publisher: Kilt Castle adds a simple and highly interactive card mechanism to the classic Euro game genre of outbuilding one's opponents in an attempt to control the largest territory. The game board shows a grid of 5x5 squares. Ten cards are placed beside the first four rows in stacks of 4, 3, 2 and 1 card. On their turn, the player picks up an open card from one of the stacks next to the game board and places it in another row — always in a clockwise direction. All players whose colors are on that card (one or two) are then allowed to build a new tower or build on top of an existing tower in this particular row. Building on an open space is free, while building on top of somebody else's tower costs as many ducats as the number of "floors" already built. A player can decide to trigger a general round of scoring simply by moving the last card of any stack. High towers are a good way to claim a large, connected territory and collect a lot of ducats.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Bereichskontrolle/Bereichseinfluss Handmanagement Fliesenplatzierung
Kategorien: Strategie
Alternative Namen:
BARCODE: 4015682051048
In 4__PH_1__ Wunschlisten In 3__PH_1__ Sammlungen Dies wurde 9124__PH_1__ Mal gesehen
Beschreibung Beschreibung
Description from the publisher: Kilt Castle adds a simple and highly interactive card mechanism to the classic Euro game genre of outbuilding one's opponents in an attempt to control the largest territory. The game board shows a grid of 5x5 squares. Ten cards are placed beside the first four rows in stacks of 4, 3, 2 and 1 card. On their turn, the player picks up an open card from one of the stacks next to the game board and places it in another row — always in a clockwise direction. All players whose colors are on that card (one or two) are then allowed to build a new tower or build on top of an existing tower in this particular row. Building on an open space is free, while building on top of somebody else's tower costs as many ducats as the number of "floors" already built. A player can decide to trigger a general round of scoring simply by moving the last card of any stack. High towers are a good way to claim a large, connected territory and collect a lot of ducats.
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Bereichskontrolle/Bereichseinfluss Handmanagement Fliesenplatzierung
Kategorien: Strategie
Alternative Namen:
BARCODE: 4015682051048
In 4__PH_1__ Wunschlisten In 3__PH_1__ Sammlungen Dies wurde 9124__PH_1__ Mal gesehen
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