phone (+39) 320 073 4588
email KONTAKTIEREN SIE UNS PER E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
5.92
BGG-Abstimmung: BGG Stats
LANGUAGE-IT LANGUAGE-UK LANGUAGE-DE LANGUAGE-FR
3-6
10'
7
Kein notwendiger Text im Spiel

Merkurya

Ein Brettspiel von Dave Cousins
Herausgeber: HCM Kinzel
utrade Möchten Sie Ihr Exemplar dieses Spiels verkaufen?
utradestar
Nutzen Sie unseren Marktplatz utrade!
Merkurya
In einem externen Lager verfügbar.
Versand in etwa 10/21 Tagen
-15%
11,82€

Verkaufspreis

IT 4,49€
Beschreibung Beschreibung

Safe Breaker (a.k.a. Merkurya) is a simple-to-learn game of memory and deduction! The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they're castle towers that stick together magnetically.)

Each player receives one color and one number, keeping these values secret since they form that player's combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say "yes" and they become the next player; otherwise they say "no" and the question passes to the next player to the left to answer.

When a player thinks they know an opponent's combination, on their turn they can name that player's color and number. If the guess is correct, that opponent is out of the game and the player gets another turn — but if they're wrong, they are out of the game instead and the wrongly accused opponent now has the next turn.

As far as the rules go, that's it! How much do you talk to your opponents? Do you keep quiet or suggest questions for them to ask? Do you remind them who answered what, and if you do, did you remember correctly?! Are you spinning disinformation?

Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Erinnerung
Kategorien: Tiere Kartenspiele Abzug Humor Action und Geschicklichkeit
Alternative Namen: Merkurya Safe Breaker SafeBreaker Merkurya Safe Breaker SafeBreaker
BARCODE: 4018928551111
In der Wunschliste 1__PH_1__ Dies wurde 5364__PH_1__ Mal gesehen
Beschreibung Beschreibung

Safe Breaker (a.k.a. Merkurya) is a simple-to-learn game of memory and deduction! The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they're castle towers that stick together magnetically.)

Each player receives one color and one number, keeping these values secret since they form that player's combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say "yes" and they become the next player; otherwise they say "no" and the question passes to the next player to the left to answer.

When a player thinks they know an opponent's combination, on their turn they can name that player's color and number. If the guess is correct, that opponent is out of the game and the player gets another turn — but if they're wrong, they are out of the game instead and the wrongly accused opponent now has the next turn.

As far as the rules go, that's it! How much do you talk to your opponents? Do you keep quiet or suggest questions for them to ask? Do you remind them who answered what, and if you do, did you remember correctly?! Are you spinning disinformation?

Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Erinnerung
Kategorien: Tiere Kartenspiele Abzug Humor Action und Geschicklichkeit
Alternative Namen: Merkurya Safe Breaker SafeBreaker Merkurya Safe Breaker SafeBreaker
BARCODE: 4018928551111
In der Wunschliste 1__PH_1__ Dies wurde 5364__PH_1__ Mal gesehen
Andere Versionen Andere Versionen