phone (+39) 320 073 4588
email KONTAKTIEREN SIE UNS PER E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
LANGUAGE-UK
In einer anderen Sprache nicht spielbar

Mothership Rpg Thousand Empty Light (GDR)

Herausgeber: Alfred Valley
utrade Möchten Sie Ihr Exemplar dieses Spiels verkaufen?
utradestar
Nutzen Sie unseren Marktplatz utrade!
Mothership Rpg Thousand Empty Light (GDR)
Der Artikel ist nicht verfügbar. Sie können die Benachrichtigung nutzen, um benachrichtigt zu werden, wenn er wieder auf Lager ist.
add-alert
Beschreibung Beschreibung
Thought space was full of horror? Try being trapped 70 meters underwater.   On your own.   In the dark.   Thousand Empty Lightis a psychedelic-xerox adventure zine that brings solo play to Mothership RPG. Written throughout as an in-game corporate document, the zine casts the player in the role of a lamplighter hired by the HAZMOS service corporation. Their job? Enter an abandoned underwater tunnel on an uninhabited planet alone and restore power and light to each section. As they proceed, the player will discover that things aren’t quite what they seem.   This is an experiment in tabletop adventure design, requiring a healthy amount of interpretation from the player (a digital example play document is also provided).   What's inside?    A Mothership solo procedure Unique xerox artwork Twenty hazards Five specialist items Unfolding lore Unique PANIC table Combined Systems Semiotic Standard Lashings of dread, conspiracy and body horror Secret stuff  
Zusätzliche Informationen Zusätzliche Informationen
Mechanik:
Kategorien:
Alternative Namen:
BARCODE: ?????????
Dies wurde 227__PH_1__ Mal gesehen
Beschreibung Beschreibung
Thought space was full of horror? Try being trapped 70 meters underwater.   On your own.   In the dark.   Thousand Empty Lightis a psychedelic-xerox adventure zine that brings solo play to Mothership RPG. Written throughout as an in-game corporate document, the zine casts the player in the role of a lamplighter hired by the HAZMOS service corporation. Their job? Enter an abandoned underwater tunnel on an uninhabited planet alone and restore power and light to each section. As they proceed, the player will discover that things aren’t quite what they seem.   This is an experiment in tabletop adventure design, requiring a healthy amount of interpretation from the player (a digital example play document is also provided).   What's inside?    A Mothership solo procedure Unique xerox artwork Twenty hazards Five specialist items Unfolding lore Unique PANIC table Combined Systems Semiotic Standard Lashings of dread, conspiracy and body horror Secret stuff  
Zusätzliche Informationen Zusätzliche Informationen
Mechanik:
Kategorien:
Alternative Namen:
BARCODE: ?????????
Dies wurde 227__PH_1__ Mal gesehen