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2-5
40'
12
Kein notwendiger Text im Spiel
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Ragusa
Herausgeber: Braincrack Games
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Ragusa
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-15%
50,92€
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IT
Kostenlos
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52 Karten mit einer Breite von 44.0mm und einer Höhe von 63.0mm
Für diese Kartengröße sind keine Hüllen verfügbar
30 Karten mit einer Breite von 50.0mm und einer Höhe von 50.0mm
Für diese Kartengröße sind keine Hüllen verfügbar
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
| Mechanik: | Rohstoffspekulation Handel Arbeitsvermittlung |
| Kategorien: | Stadtgebäude Wirtschaftlich Renaissance |
| Alternative Namen: | |
| BARCODE: | 0655003984149 |
| In 2 Wunschlisten In 3 Sammlungen Dies wurde 5007 Mal gesehen | |
Set in the legendary city of Ragusa (now Dubrovnik) the game charges players with the task of building Ragusa in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
Players build houses on the spaces between three hexes - gaining access to resources (on rural spaces) and Actions (in the city) - effectively as worker placement, but three spots at a time.
Players use Resources gained in the countryside to build buildings, trade, and craft valuable Commodities - the value of which varies as ships come and go from the harbor.
In the city, however, players gain access to actions - with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanic, as not only will building around production spaces utilize the houses you've already build in the countryside, but building nearby other player's houses will re-activate them, giving other player's valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
52 Karten mit einer Breite von 44.0mm und einer Höhe von 63.0mm
Für diese Kartengröße sind keine Hüllen verfügbar
30 Karten mit einer Breite von 50.0mm und einer Höhe von 50.0mm
Für diese Kartengröße sind keine Hüllen verfügbar
| Mechanik: | Rohstoffspekulation Handel Arbeitsvermittlung |
| Kategorien: | Stadtgebäude Wirtschaftlich Renaissance |
| Alternative Namen: | |
| BARCODE: | 0655003984149 |
| In 2 Wunschlisten In 3 Sammlungen Dies wurde 5007 Mal gesehen | |
