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Combat Commander: Pacific

Un juego de mesa de Chad Jensen
Editor: GMT Games
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Combat Commander: Pacific
Atualmente esgotado. Encomendável.
Precio de venta al público: 86,99€ 78,29€
IT Gratis
bundle con bustine Paquete con mangas
Cartas en el juego:
  • 216__PH_1__ tarjetas (63.0mm__PH_3__x__PH_4__88.0mm__PH_5__)
STANDARD paquete de mangas 10% de descuento
+1x
Combat Commander: Pacific
78,29€
86,99€
=
85,85€
Precio completo
95,39€
SUPERIOR paquete de mangas 10% de descuento
+1x
Combat Commander: Pacific
78,29€
86,99€
=
85,85€
Precio completo
95,39€
PREMIUM paquete de mangas 10% de descuento
+1x
Combat Commander: Pacific
78,29€
86,99€
=
90,89€
Precio completo
100,99€
Fundas de cartas en este juego. Fundas de cartas en este juego.
216 tarjetas de 63.0mm de ancho y 88.0mm de alto
5x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
3x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
3x (100 PC) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para ordenar
3x (100 PC) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Para ordenar
3x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Para ordenar
3x (100 PC) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para ordenar
3x (100 PC) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
2x (110 PC) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para ordenar
3x (75 PC) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
5x (50 PC) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
3x (75 PC) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
3x (100 PC) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
3x (100 PC) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descripción Descripción
Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan the Pacific US - with a strong emphasis on the US Marine Corps the Pacific Commonwealth - focusing on Indian and ANZAC forces CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include: Banzai attacks; BARs and Thompson SMGs; Beach landings & river crossings; Hidden movement; Caves; Scouts; Aircraft; Bayonets; Mortar spotting; Treetop snipers; Reconnoitering. SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time. UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a pistol or rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters. VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. CC:P includes twelve maps featuring terrain specific to the PTO. CC:P's playbook includes: twelve scenarios. Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading. examples of play. Design & Development notes as well as numerous play hints. Components: * 352x large counters (5/8") * 280x small counters (1/2") * 216x 2.5 x 3.5 cards * 6x 2-sided 17 x 22 maps (twelve maps in total) * 3x 2-sided 8.5 x 11 nation-specific player aid cards * 2x 1-sided 8.5 x 11 generic player aid cards * 1x 32-page Rulebook * 1x 32-page Playbook * 1x Track Display NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.
Información adicional Información adicional
mecanica: Hexágono y contador Simulación Orden de fase variable
Categorías: guerra
Nombres alternativos: Combat Commander: Pacific 戰鬥指揮官:太平洋篇 Combat Commander: Pacific Combat Commander: Pacifico 戰鬥指揮官:太平洋篇
BARCODE: 817054011872
El artículo está en el carrito 1__PH_1__ En 6__PH_1__ listas de deseos En colecciones 11__PH_1__ Esto fue visto 9434__PH_1__ veces
bundle con bustine Paquete con mangas
Cartas en el juego:
  • 216__PH_1__ tarjetas (63.0mm__PH_3__x__PH_4__88.0mm__PH_5__)
STANDARD paquete de mangas 10% de descuento
+1x
Combat Commander: Pacific
78,29€
86,99€
=
85,85€
Precio completo
95,39€
SUPERIOR paquete de mangas 10% de descuento
+1x
Combat Commander: Pacific
78,29€
86,99€
=
85,85€
Precio completo
95,39€
PREMIUM paquete de mangas 10% de descuento
+1x
Combat Commander: Pacific
78,29€
86,99€
=
90,89€
Precio completo
100,99€
Descripción Descripción
Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan the Pacific US - with a strong emphasis on the US Marine Corps the Pacific Commonwealth - focusing on Indian and ANZAC forces CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include: Banzai attacks; BARs and Thompson SMGs; Beach landings & river crossings; Hidden movement; Caves; Scouts; Aircraft; Bayonets; Mortar spotting; Treetop snipers; Reconnoitering. SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time. UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a pistol or rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters. VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. CC:P includes twelve maps featuring terrain specific to the PTO. CC:P's playbook includes: twelve scenarios. Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading. examples of play. Design & Development notes as well as numerous play hints. Components: * 352x large counters (5/8") * 280x small counters (1/2") * 216x 2.5 x 3.5 cards * 6x 2-sided 17 x 22 maps (twelve maps in total) * 3x 2-sided 8.5 x 11 nation-specific player aid cards * 2x 1-sided 8.5 x 11 generic player aid cards * 1x 32-page Rulebook * 1x 32-page Playbook * 1x Track Display NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.
Fundas de cartas en este juego. Fundas de cartas en este juego.
216 tarjetas de 63.0mm de ancho y 88.0mm de alto
5x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
3x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
3x (100 PC) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para ordenar
3x (100 PC) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Para ordenar
3x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Para ordenar
3x (100 PC) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para ordenar
3x (100 PC) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
2x (110 PC) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para ordenar
3x (75 PC) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
5x (50 PC) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
3x (75 PC) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
3x (100 PC) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
3x (100 PC) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Información adicional Información adicional
mecanica: Hexágono y contador Simulación Orden de fase variable
Categorías: guerra
Nombres alternativos: Combat Commander: Pacific 戰鬥指揮官:太平洋篇 Combat Commander: Pacific Combat Commander: Pacifico 戰鬥指揮官:太平洋篇
BARCODE: 817054011872
El artículo está en el carrito 1__PH_1__ En 6__PH_1__ listas de deseos En colecciones 11__PH_1__ Esto fue visto 9434__PH_1__ veces

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