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Combat Commander: Pacific
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Combat Commander: Pacific

A board game by Chad Jensen
Publisher: GMT Games
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Combat Commander: Pacific
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Card sleeves in this game Card sleeves in this game
216 cards of 63.0mm width and 88.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
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3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
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5x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
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3x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
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3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63 x 88 mm)
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3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
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3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
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5x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
3x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
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3x (80 Pcs) Mayday Games: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
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3x (80 Pcs) Mayday Games: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
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3x (100 Pcs) Mayday Games: 100 Bustine Standard Custom (63.5 x 92 mm) (MDG7128)
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3x (100 Pcs) Sapphire: 100 Bustine Standard Green (63.5 x 88 mm)
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3x (100 Pcs) Ultimate Guard: 100 Bustine Standard (63.5 x 88 mm)
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3x (100 Pcs) Dragon Shield: 100 Bustine Clear Perfectfit Inner (63.5 x 88 mm)
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3x (100 Pcs) Ultimate Guard: 100 Bustine Precise-Fit Side-Loading Standard (63.5 x 88 mm)
Available
4x (60 Pcs) Ultimate Guard: 60 Bustine Premium (63.5 x 88 mm)
Available
2x (110 Pcs) Sleeve Kings: 110 Bustine Standard (63.5 x 88 mm) (SKS-8810)
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5x (50 Pcs) Bustine: 50 Bustine Standard (63 x 88 mm)
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5x (50 Pcs) Sapphire: 50 Bustine Mint (144 x 202 mm)
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3x (75 Pcs) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
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5x (50 Pcs) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Available
3x (75 Pcs) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Available
3x (100 Pcs) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
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3x (100 Pcs) Sapphire: 100 Bustine Perfect Size DarkGreen (63.5 x 88 mm)
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2x (110 Pcs) Mayday Games: 110 Bustine Standard (63.5 x 88 mm)
Available
4x (60 Pcs) KMC: 60 Bustine Clear (63.5 x 88 mm)
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5x (50 Pcs) Level 99 Games: 50 Bustine Premium Art (63.5 x 88 mm)
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1x (250 Pcs) Ludus Magnus: 250 Bustine Standard (63.5 x 88 mm)
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3x (100 Pcs) Stone Blade: 100 Bustine Standard (63.5 x 88 mm)
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3x (100 Pcs) Gamegenic: 100 Bustine Inner Standard (64 x 89 mm) (GGS10013ML)
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3x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
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3x (100 Pcs) Just Sleeves: 100 Bustine Inner Standard (64 x 89 mm) (6758)
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3x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
4x (60 Pcs) Gamegenic: 60 Bustine Prime Japanese (62 x 89 mm) (6756)
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5x (50 Pcs) Gamegenic: 50 Bustine Thick Inner Standard (64.5 x 89 mm) (GGS10114ML)
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5x (50 Pcs) MOOD Publishing: 50 Bustine Standard (63.5 x 88 mm) (MOOD056)
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3x (100 Pcs) KMC: 100 Bustine Perfect Fit Standard (63.5 x 88 mm) (4595059399008)
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3x (100 Pcs) PYN: 100 Bustine Perfect Size Standard (63.5 x 88 mm) (144)
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3x (100 Pcs) PYN: 100 Bustine Standard (63.5 x 88 mm) (145)
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4x (55 Pcs) Paladin: 55 Bustine Standard (63.5 x 89 mm) (BNDPPER)
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3x (105 Pcs) Ultra-Pro: 105 Bustine Matte Standard (63.5 x 88 mm)
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3x (100 Pcs) Dragon Shield: 100 Bustine Standard Standard (63.5 x 88 mm) (BF-AT-1617)
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3x (100 Pcs) Dragon Shield: 100 Bustine Standard - Raziel, Archangel Of Libra (63.5 x 88 mm) (BF-AT-1618)
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3x (100 Pcs) Curator: 100 Bustine Premium Standard (63.5 x 88 mm) (BF-ONB-CU0)
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3x (100 Pcs) Curator: 100 Bustine Matte Standard (63.5 x 88 mm) (BF-ONB-CU0)
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4x (60 Pcs) KMC: 60 Bustine Mat & Clear Standard (63.5 x 88 mm) (125513)
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3x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
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3x (100 Pcs) Tcglab: 100 Bustine Ultra Clear Standard (65.5 x 90 mm) (TL005)
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3x (100 Pcs) PYN: 100 Bustine Standard (63.5 x 88 mm)
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Description Description
Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan, the Pacific US - with a strong emphasis on the US Marine Corps, and the Pacific Commonwealth - focusing on Indian and ANZAC forces. CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include: Banzai attacks, BARs and Thompson SMGs, Beach landings & river crossings, Hidden movement, Caves, Scouts, Aircraft, Bayonets, Mortar spotting, Treetop snipers, Reconnoitering. SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time. UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios – and individual weapons larger than a pistol or rifle – are represented by their own counters. Individual Aircraft are also represented with their own counters. VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" – both good and bad – will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. CC:P includes twelve maps featuring terrain specific to the PTO. CC:P's playbook includes: twelve scenarios, Pacific version of the Random Scenario Generator utilizing the new maps and nationalities, section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading, examples of play, Design & Development notes as well as numerous play hints. Components: * 352x large counters (5/8") * 280x small counters (1/2") * 216x 2.5 x 3.5 cards * 6x 2-sided 17 x 22 maps (twelve maps in total) * 3x 2-sided 8.5 x 11 nation-specific player aid cards * 2x 1-sided 8.5 x 11 generic player aid cards * 1x 32-page Rulebook * 1x 32-page Playbook * 1x Track Display NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.
Additional information Additional information
Mechanics: Hex-and-Counter Simulation Variable Phase Order
Categories: War
Alternative names: Combat Commander: Pacific 戰鬥指揮官:太平洋篇 Combat Commander: Pacific Combat Commander: Pacifico 戰鬥指揮官:太平洋篇
BARCODE: 817054011872
The item is in 1 cart In 6 wishlists In 11 collections This was seen 10041 times
Description Description
Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan, the Pacific US - with a strong emphasis on the US Marine Corps, and the Pacific Commonwealth - focusing on Indian and ANZAC forces. CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include: Banzai attacks, BARs and Thompson SMGs, Beach landings & river crossings, Hidden movement, Caves, Scouts, Aircraft, Bayonets, Mortar spotting, Treetop snipers, Reconnoitering. SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time. UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios – and individual weapons larger than a pistol or rifle – are represented by their own counters. Individual Aircraft are also represented with their own counters. VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" – both good and bad – will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. CC:P includes twelve maps featuring terrain specific to the PTO. CC:P's playbook includes: twelve scenarios, Pacific version of the Random Scenario Generator utilizing the new maps and nationalities, section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading, examples of play, Design & Development notes as well as numerous play hints. Components: * 352x large counters (5/8") * 280x small counters (1/2") * 216x 2.5 x 3.5 cards * 6x 2-sided 17 x 22 maps (twelve maps in total) * 3x 2-sided 8.5 x 11 nation-specific player aid cards * 2x 1-sided 8.5 x 11 generic player aid cards * 1x 32-page Rulebook * 1x 32-page Playbook * 1x Track Display NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.
Card sleeves in this game Card sleeves in this game
216 cards of 63.0mm width and 88.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
5x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Available
3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63 x 88 mm)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
To Order
5x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
3x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
3x (80 Pcs) Mayday Games: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
To Order
3x (80 Pcs) Mayday Games: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Available
3x (100 Pcs) Mayday Games: 100 Bustine Standard Custom (63.5 x 92 mm) (MDG7128)
Available
3x (100 Pcs) Sapphire: 100 Bustine Standard Green (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultimate Guard: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Clear Perfectfit Inner (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultimate Guard: 100 Bustine Precise-Fit Side-Loading Standard (63.5 x 88 mm)
Available
4x (60 Pcs) Ultimate Guard: 60 Bustine Premium (63.5 x 88 mm)
Available
2x (110 Pcs) Sleeve Kings: 110 Bustine Standard (63.5 x 88 mm) (SKS-8810)
Available
5x (50 Pcs) Bustine: 50 Bustine Standard (63 x 88 mm)
To Order
5x (50 Pcs) Sapphire: 50 Bustine Mint (144 x 202 mm)
To Order
3x (75 Pcs) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Available
5x (50 Pcs) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Available
3x (75 Pcs) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Available
3x (100 Pcs) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Available
3x (100 Pcs) Sapphire: 100 Bustine Perfect Size DarkGreen (63.5 x 88 mm)
Available
2x (110 Pcs) Mayday Games: 110 Bustine Standard (63.5 x 88 mm)
Available
4x (60 Pcs) KMC: 60 Bustine Clear (63.5 x 88 mm)
To Order
5x (50 Pcs) Level 99 Games: 50 Bustine Premium Art (63.5 x 88 mm)
To Order
1x (250 Pcs) Ludus Magnus: 250 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Stone Blade: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Gamegenic: 100 Bustine Inner Standard (64 x 89 mm) (GGS10013ML)
Available
3x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Available
3x (100 Pcs) Just Sleeves: 100 Bustine Inner Standard (64 x 89 mm) (6758)
To Order
3x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
4x (60 Pcs) Gamegenic: 60 Bustine Prime Japanese (62 x 89 mm) (6756)
Available
5x (50 Pcs) Gamegenic: 50 Bustine Thick Inner Standard (64.5 x 89 mm) (GGS10114ML)
To Order
5x (50 Pcs) MOOD Publishing: 50 Bustine Standard (63.5 x 88 mm) (MOOD056)
To Order
3x (100 Pcs) KMC: 100 Bustine Perfect Fit Standard (63.5 x 88 mm) (4595059399008)
To Order
3x (100 Pcs) PYN: 100 Bustine Perfect Size Standard (63.5 x 88 mm) (144)
To Order
3x (100 Pcs) PYN: 100 Bustine Standard (63.5 x 88 mm) (145)
To Order
4x (55 Pcs) Paladin: 55 Bustine Standard (63.5 x 89 mm) (BNDPPER)
To Order
3x (105 Pcs) Ultra-Pro: 105 Bustine Matte Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard Standard (63.5 x 88 mm) (BF-AT-1617)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard - Raziel, Archangel Of Libra (63.5 x 88 mm) (BF-AT-1618)
To Order
3x (100 Pcs) Curator: 100 Bustine Premium Standard (63.5 x 88 mm) (BF-ONB-CU0)
To Order
3x (100 Pcs) Curator: 100 Bustine Matte Standard (63.5 x 88 mm) (BF-ONB-CU0)
To Order
4x (60 Pcs) KMC: 60 Bustine Mat & Clear Standard (63.5 x 88 mm) (125513)
To Order
3x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
3x (100 Pcs) Tcglab: 100 Bustine Ultra Clear Standard (65.5 x 90 mm) (TL005)
To Order
3x (100 Pcs) PYN: 100 Bustine Standard (63.5 x 88 mm)
To Order
Additional information Additional information
Mechanics: Hex-and-Counter Simulation Variable Phase Order
Categories: War
Alternative names: Combat Commander: Pacific 戰鬥指揮官:太平洋篇 Combat Commander: Pacific Combat Commander: Pacifico 戰鬥指揮官:太平洋篇
BARCODE: 817054011872
The item is in 1 cart In 6 wishlists In 11 collections This was seen 10041 times
Frequently bought together Frequently bought together