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Die Sieben Siegel

Un juego de mesa de Stefan Dorra
Editor: Amigo Spiel
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Die Sieben Siegel
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Fundas de cartas en este juego. Fundas de cartas en este juego.
75 tarjetas de 64.0mm de ancho y 89.0mm de alto
1x (100 PC) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Disponible
1x (100 PC) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Disponible
2x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Pocas copias
1x (100 PC) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Para ordenar
1x (100 PC) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
Para ordenar
1x (80 PC) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Pocas copias
1x (80 PC) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Disponible
1x (100 PC) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Para ordenar
Descripción Descripción
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Información adicional Información adicional
mecanica: Reconocimiento de patrones
Categorías: Juegos de cartas
Nombres alternativos: 7 Signum Die Sieben Siegel Les sept Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: ?????????
En colecciones 4__PH_1__ Esto fue visto 6030__PH_1__ veces
Descripción Descripción
Take Spades, and add evil. The result is Die Sieben Siegel. The game is a pretty standard trick-taking game. The cards are numbered 1-15 in five different suits, and red is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the saboteur, whose role is to feed unwanted tricks to other players. Instead of bidding tricks he takes 4 black chips. When players take tricks they didn't predict they take black chips from the saboteur. If the saboteur can feed enough of the black chips to enough players, he can zero out his score for that round. He gets -1 point for every black chip he has left at the end of the round. This is a mean-spirited game. Only play with people who can take it as such.
Fundas de cartas en este juego. Fundas de cartas en este juego.
75 tarjetas de 64.0mm de ancho y 89.0mm de alto
1x (100 PC) Ultra-Pro: 100 Bustine Protettive per Carte Premium (66,7x92,1 mm) (81385)
Disponible
1x (100 PC) Ultra-Pro: 100 Bustine Protettive per Carte (66,7x92,1 mm) (81126)
Disponible
2x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Pocas copias
1x (100 PC) Mayday: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Para ordenar
1x (100 PC) 100 Bustine Ultra-Pro: Standard Gaming Cards (66x91 mm)
Para ordenar
1x (80 PC) Mayday: 80 Bustine Standard Retro Viola (66 x 91 mm) (MDG7141G)
Pocas copias
1x (80 PC) Mayday: 80 Bustine Standard Retro Marrone (66 x 91 mm) (MDG7141H)
Disponible
1x (100 PC) Gamegenic 100 Prime Sleeves - Green (66 x 91 mm)
Para ordenar
Información adicional Información adicional
mecanica: Reconocimiento de patrones
Categorías: Juegos de cartas
Nombres alternativos: 7 Signum Die Sieben Siegel Les sept Sceaux Wizard Extreme Zing Zing! 7 Signum Die Sieben Siegel Les 7 Sceaux Sluff Off! Wizard Extreme Zing Zing! Магове Експерти
BARCODE: ?????????
En colecciones 4__PH_1__ Esto fue visto 6030__PH_1__ veces