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Décorum

Un jeu de société de Harry Mackin Charlie Mackin Drew Tenenbaum
Éditeur: Floodgate Games
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Décorum
Actuellement épuisé. Commandable.
Prix de détail: 55,99€ 50,39€
IT Gratuit
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 115__PH_1__ (70.0mm__PH_3__x__PH_4__120.0mm__PH_5__)
  • Cartes 120__PH_1__ (70.0mm__PH_3__x__PH_4__60.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
+1x
Décorum
50,39€
55,99€
=
56,69€
Plein tarif
62,99€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Décorum
50,39€
55,99€
=
56,69€
Plein tarif
62,99€
Lot de pochettes PREMIUM 10% de réduction
+1x
Décorum
50,39€
55,99€
=
59,84€
Plein tarif
66,49€
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
115 cartes de 70.0mm de largeur et 120.0mm de hauteur
2x (75 Pièces) Mayday: 75 Bustine Protettive Custom Large Sized (70 x 120 mm) Per La Guerra dell'Anello (MDG7100)
Disponible
2x (100 Pièces) uplay.it edizioni: 100 Bustine Standard Large Size (70 x 120 mm) (UPL-7100S)
Disponible
2x (100 Pièces) Sapphire: 100 Bustine Protettive (70 x 120 mm) (Pink)
Pour commander
2x (110 Pièces) Sleeve Kings Wotr-Tarot Card Sleeves (70x120mm) -110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior Large Size (70 x 120 mm) (UPL-PINK)
Disponible
3x (50 Pièces) Honu Moana: 50 Bustine Premium Large Size (70 x 120 mm) (HMN-7100P)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior Large Size (70 x 120 mm) (HMN-PINK)
Disponible
2x (100 Pièces) Honu Moana: 100 Bustine Standard Large Size (70 x 120 mm) (HMN-7100S)
Disponible
120 cartes de 70.0mm de largeur et 60.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
Descriptif Descriptif
Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?! -Play through 30 unique scenarios, each introducing new twists and challenges. -Keep your conditions a secret, they say how you want the house decorated. -Add, remove, and swap objects or repaint rooms to make the house look just right… for you. -Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home. -There is a solution for each scenario, the trick is figuring it out in time. At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them. Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise. Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret. The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed. The game ends when all players' criteria are satisfied.
Informations supplémentaires Informations supplémentaires
Mécanique:
Catégories: Casse-tête
Noms alternatifs:
BARCODE: 850030923035
L'article se trouve dans 6__PH_1__ paniers Dans 2__PH_1__ listes de souhaits Cela a été vu 1047__PH_1__ fois
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 115__PH_1__ (70.0mm__PH_3__x__PH_4__120.0mm__PH_5__)
  • Cartes 120__PH_1__ (70.0mm__PH_3__x__PH_4__60.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
+1x
Décorum
50,39€
55,99€
=
56,69€
Plein tarif
62,99€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Décorum
50,39€
55,99€
=
56,69€
Plein tarif
62,99€
Lot de pochettes PREMIUM 10% de réduction
+1x
Décorum
50,39€
55,99€
=
59,84€
Plein tarif
66,49€
Descriptif Descriptif
Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?! -Play through 30 unique scenarios, each introducing new twists and challenges. -Keep your conditions a secret, they say how you want the house decorated. -Add, remove, and swap objects or repaint rooms to make the house look just right… for you. -Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home. -There is a solution for each scenario, the trick is figuring it out in time. At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them. Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise. Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret. The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed. The game ends when all players' criteria are satisfied.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
115 cartes de 70.0mm de largeur et 120.0mm de hauteur
2x (75 Pièces) Mayday: 75 Bustine Protettive Custom Large Sized (70 x 120 mm) Per La Guerra dell'Anello (MDG7100)
Disponible
2x (100 Pièces) uplay.it edizioni: 100 Bustine Standard Large Size (70 x 120 mm) (UPL-7100S)
Disponible
2x (100 Pièces) Sapphire: 100 Bustine Protettive (70 x 120 mm) (Pink)
Pour commander
2x (110 Pièces) Sleeve Kings Wotr-Tarot Card Sleeves (70x120mm) -110 Pack 60 Microns
Pour commander
2x (75 Pièces) uplay.it edizioni: 75 Bustine Superior Large Size (70 x 120 mm) (UPL-PINK)
Disponible
3x (50 Pièces) Honu Moana: 50 Bustine Premium Large Size (70 x 120 mm) (HMN-7100P)
Disponible
2x (75 Pièces) Honu Moana: 75 Bustine Superior Large Size (70 x 120 mm) (HMN-PINK)
Disponible
2x (100 Pièces) Honu Moana: 100 Bustine Standard Large Size (70 x 120 mm) (HMN-7100S)
Disponible
120 cartes de 70.0mm de largeur et 60.0mm de hauteur
Il n'y a pas de pochettes disponibles correspondant à cette taille de carte
Informations supplémentaires Informations supplémentaires
Mécanique:
Catégories: Casse-tête
Noms alternatifs:
BARCODE: 850030923035
L'article se trouve dans 6__PH_1__ paniers Dans 2__PH_1__ listes de souhaits Cela a été vu 1047__PH_1__ fois
Fréquemment achetés ensemble Fréquemment achetés ensemble

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