phone (+39) 320 073 4588
email CONTACTEZ-NOUS PAR EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
8.12
2904 362
Vote BGG : BGG Stats
LANGUAGE-UK LANGUAGE-DE
3-7
300'
13
Un texte nécessaire

1880: China

Un jeu de société de Helmut Ohley Leonhard "Lonny" Orgler
Éditeur: Double-O Games
video thumbnail
utrade Voulez-vous vendre votre copie de ce jeu ?
utradestar
Utilisez notre marché utrade !
1880: China
L'article n'est pas disponible, vous pouvez utiliser l'alerte pour être averti lorsqu'il sera de nouveau en stock.
add-alert
Descriptif Descriptif
In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins. 1880: China innovates on the 18xx model as follows: Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company. The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.
Informations supplémentaires Informations supplémentaires
Mécanique: Vente aux enchères/enchères Détention d'actions Placement des tuiles
Catégories: Économique Trains
Noms alternatifs:
BARCODE: 4260402316154
Cela a été vu 191__PH_1__ fois
Descriptif Descriptif
In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins. 1880: China innovates on the 18xx model as follows: Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company. The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.
Informations supplémentaires Informations supplémentaires
Mécanique: Vente aux enchères/enchères Détention d'actions Placement des tuiles
Catégories: Économique Trains
Noms alternatifs:
BARCODE: 4260402316154
Cela a été vu 191__PH_1__ fois