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Chroma Arcana Tyrant Hunt

Un jeu de société de
Éditeur: Roc Nest Games
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Chroma Arcana Tyrant Hunt
Available in an external warehouse.
Shipping in about 3/7 days
-15%
14,41€

Prix de vente

IT 4,49€
Descriptif Descriptif
Tyrant Hunt is the co-operative expansion to the tactical card game, Chroma Arcana. Players take on the roles of fledgeling mages, using their knowledge of the arcane arts to outmanoeuvre and defeat the Tyrants they hunt. Each mage has access to a unique combination of Spells based on their chosen colours of magic, allowing for a diverse range of gameplay options and strategies. The goal of the game is to reduce the Tyrant's health to zero before they escape! On your turn, you can place Spell cards into your Spellbook. Then, you can discard cards of a matching colour to charge those Spells up. Once a Spell is charged up, it must be cast. Spells can be instant-effect Bursts, Minions that provide a benefit for a handful of turns, powerful Edicts that apply a temporary effect, or trap-like Wards that remain until their trigger condition is met. At the end of setup, you will have selected an Ego (your character identity), a Main Colour (along with a well-practiced Rote) and a Secondary Colour. This should be all you need to battle it out!
Informations supplémentaires Informations supplémentaires
Mécanique:
Catégories:
Noms alternatifs:
BARCODE: 5070003440719
Descriptif Descriptif
Tyrant Hunt is the co-operative expansion to the tactical card game, Chroma Arcana. Players take on the roles of fledgeling mages, using their knowledge of the arcane arts to outmanoeuvre and defeat the Tyrants they hunt. Each mage has access to a unique combination of Spells based on their chosen colours of magic, allowing for a diverse range of gameplay options and strategies. The goal of the game is to reduce the Tyrant's health to zero before they escape! On your turn, you can place Spell cards into your Spellbook. Then, you can discard cards of a matching colour to charge those Spells up. Once a Spell is charged up, it must be cast. Spells can be instant-effect Bursts, Minions that provide a benefit for a handful of turns, powerful Edicts that apply a temporary effect, or trap-like Wards that remain until their trigger condition is met. At the end of setup, you will have selected an Ego (your character identity), a Main Colour (along with a well-practiced Rote) and a Secondary Colour. This should be all you need to battle it out!
Informations supplémentaires Informations supplémentaires
Mécanique:
Catégories:
Noms alternatifs:
BARCODE: 5070003440719