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Electric Bastionland Rpg (GDR)
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Electric Bastionland Rpg (GDR)

Éditeur: Bastionland
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Electric Bastionland Rpg (GDR)
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Descriptif Descriptif
Bastion - The Electric Hub of Mankind The only city that matters. Too big to fall, too complicated to function. A mess of alleyways, legalese and crowds. Aliens, Mockeries and People always in your way and your business. Everybody’s here. Everything is here. In Deep Country, the land stretches forever. The long shadow of our embarrassing past. Villages rot away, trees don’t bother to flower anymore, and the potato is eaten cold from the ground. Things were better before. Better before Bastion. In the Underground are impossible tunnels beneath time and space. Devious machines release their creations into the corridors. All while the twisting network grows and touches everything. Connects everything. You can get anywhere, but there’s always a challenge. You have a failed career and a colossal debt. Treasure is your only option. A spark of hope in Electric Bastionland. About the Game: Electric Bastionland is a roleplaying game written by Chris McDowall, author of the critically-acclaimed Into The Odd. It uses and expands upon the systems developed in Into The Odd, resulting in a rules-set that’s easy to run as a Referee and even easier to play. It’s not a sourcebook or an expansion - it’s a standalone journey into an unknowable world. Contains: Fast, simple rules that fit on a single two-page spread Over 100 Failed Careers that define your character's starting point and bring the world to life Guidance for preparing running your game in Bastion, Deep Country, or the Underground Spot colour artwork by Alec Sorensen A trove of essays and sample content in the Oddendum Additional content on bastionland.com The Team: Created by ChrisMcDee. 333 pages, hardcover, A4 size, black, white & yellow interior.  
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Noms alternatifs: Electric Bastionland
BARCODE: ?????????
Cela a été vu 744 fois
Descriptif Descriptif
Bastion - The Electric Hub of Mankind The only city that matters. Too big to fall, too complicated to function. A mess of alleyways, legalese and crowds. Aliens, Mockeries and People always in your way and your business. Everybody’s here. Everything is here. In Deep Country, the land stretches forever. The long shadow of our embarrassing past. Villages rot away, trees don’t bother to flower anymore, and the potato is eaten cold from the ground. Things were better before. Better before Bastion. In the Underground are impossible tunnels beneath time and space. Devious machines release their creations into the corridors. All while the twisting network grows and touches everything. Connects everything. You can get anywhere, but there’s always a challenge. You have a failed career and a colossal debt. Treasure is your only option. A spark of hope in Electric Bastionland. About the Game: Electric Bastionland is a roleplaying game written by Chris McDowall, author of the critically-acclaimed Into The Odd. It uses and expands upon the systems developed in Into The Odd, resulting in a rules-set that’s easy to run as a Referee and even easier to play. It’s not a sourcebook or an expansion - it’s a standalone journey into an unknowable world. Contains: Fast, simple rules that fit on a single two-page spread Over 100 Failed Careers that define your character's starting point and bring the world to life Guidance for preparing running your game in Bastion, Deep Country, or the Underground Spot colour artwork by Alec Sorensen A trove of essays and sample content in the Oddendum Additional content on bastionland.com The Team: Created by ChrisMcDee. 333 pages, hardcover, A4 size, black, white & yellow interior.  
Informations supplémentaires Informations supplémentaires
Mécanique:
Catégories:
Noms alternatifs: Electric Bastionland
BARCODE: ?????????
Cela a été vu 744 fois

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