Pochettes de cartes dans ce jeu
64 cartes de 63.0mm de largeur et 88.0mm de hauteur
2x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(110 Pièces)
1x
(75 Pièces)
2x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
Descriptif
Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that in 4 players will last about ninety minutes (20-25 for each player) from Italian game designers Andrea Chiarvesio (Kingsburg, Olympus) and Pierluca Zizzi (Asgard, Al-Rasheed, Caligula).
The game begins at the time when the magic barrier that was protecting the access to the mythical continent of Hyperborea suddenly falls.
Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. His/her kingdom has limited knowledge (housing, trade, movement, warfare, research, growth), but new and exciting powers are hidden in Hyperborea.
During the game the kingdom will grow in numbers and rise armies, extend its territory, explore and conquer, learn new technologies, etc...
The game main mechanic, that can be described as “bag-building” is actually about building your pool of "civilicubes".
Each cube represent specializations for your kingdom: war, trade, movement, building, knowledge, growth. There are even “grey” cubes representing corruption and waste, and players will acquire them by developing new technologies (power corrupts by its own definition, and the more complex a society becomes, the more waste it generates).
Each turn players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.
Informations supplémentaires
Descriptif
Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that in 4 players will last about ninety minutes (20-25 for each player) from Italian game designers Andrea Chiarvesio (Kingsburg, Olympus) and Pierluca Zizzi (Asgard, Al-Rasheed, Caligula).
The game begins at the time when the magic barrier that was protecting the access to the mythical continent of Hyperborea suddenly falls.
Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. His/her kingdom has limited knowledge (housing, trade, movement, warfare, research, growth), but new and exciting powers are hidden in Hyperborea.
During the game the kingdom will grow in numbers and rise armies, extend its territory, explore and conquer, learn new technologies, etc...
The game main mechanic, that can be described as “bag-building” is actually about building your pool of "civilicubes".
Each cube represent specializations for your kingdom: war, trade, movement, building, knowledge, growth. There are even “grey” cubes representing corruption and waste, and players will acquire them by developing new technologies (power corrupts by its own definition, and the more complex a society becomes, the more waste it generates).
Each turn players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.
Pochettes de cartes dans ce jeu
64 cartes de 63.0mm de largeur et 88.0mm de hauteur
2x
(50 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
1x
(110 Pièces)
1x
(75 Pièces)
2x
(50 Pièces)
1x
(75 Pièces)
1x
(100 Pièces)
1x
(100 Pièces)
Informations supplémentaires