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I am the Fourth Wall

Un jeu de société de Damien Schneider
Éditeur: Slinky Gibbon Games
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I am the Fourth Wall
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Descriptif Descriptif
I am the Fourth Wall is a One vs. All asymmetrical card game of Lovecrafian, Cthulhu horror set in jiving 1950’s suburbia. It focuses on tight teamwork and coordination, careful hand management, and the option to take on high risk/reward strategies. One player takes on the role of the Wall, one of the many ancient beings hell-bent on driving the world into perpetual madness, seeking to five gates to the nightmare world beyond. They will face off against the remaining 2-6 players, who become the Investigators: everyday people such as waitresses, detectives, and street magicians, who know that their only chance to save humanity lies in closing all of the gates, and thus banishing The Wall from their world... for a time. The Wall acts between each of the Investigators’ turns, using an action point system to hinder the Investigators, summon monsters, or use unique abilities, as they work towards tearing apart reality. The Investigators, with their diverse special abilities, use an elegant and streamlined symbol matching mechanic to destroy the nightmares plaguing the streets. Investigators can even draw upon the very essence of madness, gaining a powerful edge at the cost of providing an advantage to the Wall —description from the publisher
Informations supplémentaires Informations supplémentaires
Mécanique: Système d'allocation de points d'action Gestion des mains Partenariats Pouvoirs variables des joueurs
Catégories: Jeux de cartes Horreur
Noms alternatifs:
BARCODE: ?????????
Cela a été vu 1076__PH_1__ fois
Descriptif Descriptif
I am the Fourth Wall is a One vs. All asymmetrical card game of Lovecrafian, Cthulhu horror set in jiving 1950’s suburbia. It focuses on tight teamwork and coordination, careful hand management, and the option to take on high risk/reward strategies. One player takes on the role of the Wall, one of the many ancient beings hell-bent on driving the world into perpetual madness, seeking to five gates to the nightmare world beyond. They will face off against the remaining 2-6 players, who become the Investigators: everyday people such as waitresses, detectives, and street magicians, who know that their only chance to save humanity lies in closing all of the gates, and thus banishing The Wall from their world... for a time. The Wall acts between each of the Investigators’ turns, using an action point system to hinder the Investigators, summon monsters, or use unique abilities, as they work towards tearing apart reality. The Investigators, with their diverse special abilities, use an elegant and streamlined symbol matching mechanic to destroy the nightmares plaguing the streets. Investigators can even draw upon the very essence of madness, gaining a powerful edge at the cost of providing an advantage to the Wall —description from the publisher
Informations supplémentaires Informations supplémentaires
Mécanique: Système d'allocation de points d'action Gestion des mains Partenariats Pouvoirs variables des joueurs
Catégories: Jeux de cartes Horreur
Noms alternatifs:
BARCODE: ?????????
Cela a été vu 1076__PH_1__ fois