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Imnia

Un jeu de société de Stefan Calin Liviu Pavlovici
Éditeur: BlackSea Interactive
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Imnia
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Descriptif Descriptif
'Imnia' is a strategic city-building board game set in medieval western Europe. In the game you take the role of a Lord in the land of Imnia and race to be the first to fully construct a wonder in order to win the game. The game is played in turns, each 4 turns (seasons) making up a year. In each of the first 3 seasons the player can : Gather and trade resources (some resources are harder to find and more valuable) Use the resources in their inventory to construct buildings (each building has 2 levels, you must have level 1 constructed in order to build level 2) Craft items (each item is specific to a building and you must have that building in town in order to craft) Recruit people (people dwell in a specific building, you need it constructed in order to recruit them) In winter: None of the actions above are allowed. Instead you must draw an event card which may be a blessing or a curse. There are 4 wonders available in the game and you will have to decide which to build. To start a wonder you have to meet certain requirements to receive the construction rights to it. Wonders have 5 construction stages and a criterion for it to be considered fully functional. The first player who fully builds a functional wonder wins the game. NOTE: the game rules are still under development, thus they are subject to change. Please subscribe to our page and check back to see updates on the game rules, artwork and Kickstarter launch-date. —description from the publisher
Informations supplémentaires Informations supplémentaires
Mécanique: Lancer les dés Placement des tuiles Commerce
Catégories: Bâtiment de la ville Civilisation Dés Économique Médiéval
Noms alternatifs:
BARCODE: ?????????
Dans la liste de souhaits 1__PH_1__ Cela a été vu 1746__PH_1__ fois
Descriptif Descriptif
'Imnia' is a strategic city-building board game set in medieval western Europe. In the game you take the role of a Lord in the land of Imnia and race to be the first to fully construct a wonder in order to win the game. The game is played in turns, each 4 turns (seasons) making up a year. In each of the first 3 seasons the player can : Gather and trade resources (some resources are harder to find and more valuable) Use the resources in their inventory to construct buildings (each building has 2 levels, you must have level 1 constructed in order to build level 2) Craft items (each item is specific to a building and you must have that building in town in order to craft) Recruit people (people dwell in a specific building, you need it constructed in order to recruit them) In winter: None of the actions above are allowed. Instead you must draw an event card which may be a blessing or a curse. There are 4 wonders available in the game and you will have to decide which to build. To start a wonder you have to meet certain requirements to receive the construction rights to it. Wonders have 5 construction stages and a criterion for it to be considered fully functional. The first player who fully builds a functional wonder wins the game. NOTE: the game rules are still under development, thus they are subject to change. Please subscribe to our page and check back to see updates on the game rules, artwork and Kickstarter launch-date. —description from the publisher
Informations supplémentaires Informations supplémentaires
Mécanique: Lancer les dés Placement des tuiles Commerce
Catégories: Bâtiment de la ville Civilisation Dés Économique Médiéval
Noms alternatifs:
BARCODE: ?????????
Dans la liste de souhaits 1__PH_1__ Cela a été vu 1746__PH_1__ fois