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Meeple Hope

Un jeu de société de Franck Régnier Frédéric Surugue
Éditeur: Les Jeux du Lac
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Meeple Hope
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Descriptif Descriptif
It's the end of the world! Your planet MEEPLE EARTH is dying. After years of exploiting its last resources, your people (the Meeples) are headed for extinction. In order to survive this they have created the Meeple Hope program as a last resort. Several rockets are sent into space, allowing a few lucky ones to survive and search of a new home. Today the last Meeple Hope rocket is ready to take off, but unfortunately there won't be room for everyone. All bets are off in the boarding line to try to get aboard the rocket and leave the dying planet. Try to get all your meeples into the rocket before your opponents. The first player to get all his meeples into the rocket wins the game! To do this, players must take turns, using cards, to try to predict how the queue will progress. Each player has identical cards, so you will be able to apprehend or constrain the movements of your opponents. The game plays roughly like Colt Express: each player has the same six cards in hand, at their turn, they play one card (face up) on the Programming Deck. Once each player has played three cards, these cards are revealed one by one and resolved. The players do the same with their three remaining cards. They get their six cards back and begin a new round if the end of game condition is not met. A player wins if they are the first to reach the rocket with all their meeples. Solo mode included: Program against a virtual player Program character configurations in the waiting line, in successive challenges.
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains
Catégories: Jeux de cartes Science-fiction
Noms alternatifs:
BARCODE: 3770006527111
Cela a été vu 657__PH_1__ fois
Descriptif Descriptif
It's the end of the world! Your planet MEEPLE EARTH is dying. After years of exploiting its last resources, your people (the Meeples) are headed for extinction. In order to survive this they have created the Meeple Hope program as a last resort. Several rockets are sent into space, allowing a few lucky ones to survive and search of a new home. Today the last Meeple Hope rocket is ready to take off, but unfortunately there won't be room for everyone. All bets are off in the boarding line to try to get aboard the rocket and leave the dying planet. Try to get all your meeples into the rocket before your opponents. The first player to get all his meeples into the rocket wins the game! To do this, players must take turns, using cards, to try to predict how the queue will progress. Each player has identical cards, so you will be able to apprehend or constrain the movements of your opponents. The game plays roughly like Colt Express: each player has the same six cards in hand, at their turn, they play one card (face up) on the Programming Deck. Once each player has played three cards, these cards are revealed one by one and resolved. The players do the same with their three remaining cards. They get their six cards back and begin a new round if the end of game condition is not met. A player wins if they are the first to reach the rocket with all their meeples. Solo mode included: Program against a virtual player Program character configurations in the waiting line, in successive challenges.
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains
Catégories: Jeux de cartes Science-fiction
Noms alternatifs:
BARCODE: 3770006527111
Cela a été vu 657__PH_1__ fois