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Polonais
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Idéal à 2 joueurs
4 votes sur 4
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2-4
30'
8
Kein notwendiger Text im Spiel
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Neuroshima Hex! Neojungle
En stock dans notre entrepôt
Commande avant 15 h, heure italienne : expédition le jour même, du lundi au vendredi.
Livraison en Italie généralement en 1 jour ouvré, 2 pour les îles.
Commande avant 15 h, heure italienne : expédition le jour même, du lundi au vendredi.
Livraison en Italie généralement en 1 jour ouvré, 2 pour les îles.
Neuroshima Hex! Neojungle est une extension pour 2-4 joueurs d'environ 30 minutes. Créez une Mère-Patrie pour renforcer les unités dans ce jeu de stratégie édité par Portal Games.
Éditeur: Portal Games
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Neuroshima Hex! Neojungle
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Das Spiel ist im Kommissionslager, aber es sind nur wenige Exemplare verfügbar
Prix
10,18€
Expédition IT
4,49€
PHOTOS SUR BGG
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When survivors of humanity started to get up from their knees after the destructive war, when they were looking in fear to the North at the terrain occupied by robots, in the South a new threatening force was born, a force as strong as Moloch but not as dynamic. Slowly but surely an overwhelming mutated jungle started to grow. It was driven by an ungoverned survival instinct, and with each passing year it devours new kilometers of human earth. It assimilates everything it comes into contact with, changing animals and people into mutated beasts and symbiotic organisms, which enable it to go forward and destroy the next threat. This huge green and ferocious organism was called Neojungle.
Neuroshima Hex! Neodżungla is a single army expansion for Neuroshima Hex! The main advantage of this army is the ability to create a Motherland, which lets one Module simultaneously help all units which belong to the Motherland. Even units which are weak alone can become fast efficient killers.
The disadvantage of the army is its relatively low mobility, lack of shooters, and the fact that without a Motherland the units are rather weak and slow.
Neuroshima Hex! Neodżungla was originally released as part of the two-army expansion Neuroshima Hex! Babel13.
Neuroshima Hex! Neodżungla is a single army expansion for Neuroshima Hex! The main advantage of this army is the ability to create a Motherland, which lets one Module simultaneously help all units which belong to the Motherland. Even units which are weak alone can become fast efficient killers.
The disadvantage of the army is its relatively low mobility, lack of shooters, and the fact that without a Motherland the units are rather weak and slow.
Neuroshima Hex! Neodżungla was originally released as part of the two-army expansion Neuroshima Hex! Babel13.
| Mécanique: | Gestion des mains Hex et compteur Placement des tuiles Pouvoirs variables des joueurs |
| Catégories: | Extension pour le jeu de base Combats Science-fiction |
| Noms alternatifs: | Neuroshima Hex! 3.0 Neodżungla Neuroshima Hex! 3.0: Neodżungla Neuroshima Hex! 3.0: Neojungle Neuroshima Hex! Neodżungla |
| BARCODE: | 5902560380767 |
| L'article se trouve dans 6 paniers Dans 2 listes de souhaits Cela a été vu 5735 fois | |
When survivors of humanity started to get up from their knees after the destructive war, when they were looking in fear to the North at the terrain occupied by robots, in the South a new threatening force was born, a force as strong as Moloch but not as dynamic. Slowly but surely an overwhelming mutated jungle started to grow. It was driven by an ungoverned survival instinct, and with each passing year it devours new kilometers of human earth. It assimilates everything it comes into contact with, changing animals and people into mutated beasts and symbiotic organisms, which enable it to go forward and destroy the next threat. This huge green and ferocious organism was called Neojungle.
Neuroshima Hex! Neodżungla is a single army expansion for Neuroshima Hex! The main advantage of this army is the ability to create a Motherland, which lets one Module simultaneously help all units which belong to the Motherland. Even units which are weak alone can become fast efficient killers.
The disadvantage of the army is its relatively low mobility, lack of shooters, and the fact that without a Motherland the units are rather weak and slow.
Neuroshima Hex! Neodżungla was originally released as part of the two-army expansion Neuroshima Hex! Babel13.
Neuroshima Hex! Neodżungla is a single army expansion for Neuroshima Hex! The main advantage of this army is the ability to create a Motherland, which lets one Module simultaneously help all units which belong to the Motherland. Even units which are weak alone can become fast efficient killers.
The disadvantage of the army is its relatively low mobility, lack of shooters, and the fact that without a Motherland the units are rather weak and slow.
Neuroshima Hex! Neodżungla was originally released as part of the two-army expansion Neuroshima Hex! Babel13.
| Mécanique: | Gestion des mains Hex et compteur Placement des tuiles Pouvoirs variables des joueurs |
| Catégories: | Extension pour le jeu de base Combats Science-fiction |
| Noms alternatifs: | Neuroshima Hex! 3.0 Neodżungla Neuroshima Hex! 3.0: Neodżungla Neuroshima Hex! 3.0: Neojungle Neuroshima Hex! Neodżungla |
| BARCODE: | 5902560380767 |
| L'article se trouve dans 6 paniers Dans 2 listes de souhaits Cela a été vu 5735 fois | |
Ce que disent les joueurs
À combien de joueurs il est le meilleur · 4 votes sur BoardGameGeek
- 1 0 0 le trouvent idéal, 0 le recommandent, 2 le déconseillent
- 2 4 4 le trouvent idéal, 0 le recommandent, 0 le déconseillent
- 3 0 0 le trouvent idéal, 2 le recommandent, 1 le déconseillent
- 4 0 0 le trouvent idéal, 2 le recommandent, 1 le déconseillent
- 4+ 0 0 le trouvent idéal, 0 le recommandent, 2 le déconseillent
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