Fun, innovative mechanics and looks great! Got it yesterday and played right away with family. Everyone was pleased! Will play again with friends.
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2-4
40'
14
Kilka słów, które łatwo zapamiętać
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Nocturion
| Mécanique: | Lancer les dés Pouvoirs variables des joueurs Placement des travailleurs |
| Catégories: | Fantaisie Médiéval |
| Noms alternatifs: | |
| BARCODE: | 686603226193 |
| Dans 3 listes de souhaits Cela a été vu 3945 fois | |
| Mécanique: | Lancer les dés Pouvoirs variables des joueurs Placement des travailleurs |
| Catégories: | Fantaisie Médiéval |
| Noms alternatifs: | |
| BARCODE: | 686603226193 |
| Dans 3 listes de souhaits Cela a été vu 3945 fois | |
Ce que disent les joueurs
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Very enjoyable game, very nice production, nice artwork, smooth game play nice mechanics. Lasts a bit longer with 4 players though. With 3 players is just perfect I think.
Really nice surprise after so many negative reviews... a very nice game that I definitely want to play again soon, which I can’t say about many euros :) I’m not a big fan of streamlined and “elegant” games in general but however this one isn’t really complicated - no need to check the rules after the third round or so, and will be easy to teach even non-gamers (if they like counting, hehe) - it’s kinda beast with some rougher edges, which me likes a lot... And it looks great!!!
Easy to learn - hard to master. It took way more than the listed 40-60 minutes. There's plenty of fun hours to be spend playing this game
It took a little while to get the hang of the game mechanics, but now we've got it down. We like it as a two player game. Our boardgame group had trouble learning the game (somewhat unusual mechanics they didn't understand because of how the Italian-English translation was worded). We played it with them to help them get a handle on it. In this era when new designers from other language cultures create games with new styles of mechanics, it's a good plan to be more patient with translated rules, and perhaps ask more questions of the designers via bgg.
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