Idéal à 7 joueurs
58 votes sur 85
Âge conseillé par les joueurs : 12+8 votes sur 21
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2-9
20'
12
Texto moderado en el juego
Tortuga 1667
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Tortuga 1667 est un jeu de pirates pour 2-9 joueurs, d'une durée d'environ 20 minutes. Stratégie, trahisons et alliances dans les Caraïbes de 1667, édité par Facade Games.
75 cartes de 56.0mm de largeur et 87.0mm de hauteur
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(50 Pièces)
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Descriptif
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.
Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.
Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.
Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain.
For 2-9 Players. 20-40 minutes. Ages 12+.
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.
Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.
Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.
Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain.
For 2-9 Players. 20-40 minutes. Ages 12+.
Pochettes de cartes dans ce jeu
75 cartes de 56.0mm de largeur et 87.0mm de hauteur
À combien de joueurs il est le meilleur · 85 votes sur BoardGameGeek
1
1
1 le trouvent idéal, 0 le recommandent, 65 le déconseillent
2
0
0 le trouvent idéal, 6 le recommandent, 58 le déconseillent
3
0
0 le trouvent idéal, 12 le recommandent, 54 le déconseillent
4
1
1 le trouvent idéal, 34 le recommandent, 33 le déconseillent
5
43
43 le trouvent idéal, 23 le recommandent, 6 le déconseillent
6
14
14 le trouvent idéal, 52 le recommandent, 4 le déconseillent
7
58
58 le trouvent idéal, 15 le recommandent, 2 le déconseillent
8
11
11 le trouvent idéal, 45 le recommandent, 6 le déconseillent
9
24
24 le trouvent idéal, 30 le recommandent, 7 le déconseillent
9+
1
1 le trouvent idéal, 0 le recommandent, 44 le déconseillent
Idéal Conseillé Déconseillé
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aftyUtilisateur BGG
10.0/10
Fantastically indepth game in a very small package. Best with an odd number of people. Can be a little intimidating for non-board gamers at first but they're always into it by the time we finish.
DirtimosUtilisateur BGG
10.0/10
I always have a good time playing it. Seems complex but people pick it up fast. Great to see how different the gameplay is depending on the number of players. If anything it can get too intense.
K1DDoUtilisateur BGG
10.0/10
So much fun especially with at least 6 people. I make it so there are 2 Dutchman team members when we play with even numbers and 1 Dutchman if there are odd numbers to make it more interesting. I now have the deluxe version and the updated rules now improves the pacing of a game, incentivices better voting decisions and enables more strategic use of event cards. I highly recommend getting the deluxe version or at the very least, use the deluxe rules in your base game. It just gives a better experice for all players.
PAdriUtilisateur BGG
10.0/10
I love secret role-playing games. This is one of my favorites, especially when there are a lot of us playing and one of us is Dutch :) The box is amaizing, but when you sleeve the cards it is a bit tight.
RayXuUtilisateur BGG
10.0/10
Enjoy it a lot! We use a house rule where you cannot look at the cards in the middle. This makes it a lot more quick and fun with a RNG element.
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