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Unlocking Insanity: Dice Vermiis Mysteriis
Dans Unlocking Insanity: Dice Vermiis Mysteriis, les joueurs deviennent des cultistes du culte de Cthulhu, essayant de gérer les résultats des dés entre maîtrise et folie. À chaque tour, les joueurs doivent placer des résultats positifs et négatifs, et le joueur avec le score le plus élevé à la fin gagne. Un jeu captivant pour 2-5 joueurs, d'une durée d'environ 30 minutes.
Éditeur: Petersen Games
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Unlocking Insanity: Dice Vermiis Mysteriis
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You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. You might go insane, or perhaps just gain a touch of the madness, but as long as you prove that you have the most mastery, you will be welcomed as the newest neophyte of Cthulhu.
In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.
In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.
| Mécanique: | Lancer les dés Reconnaissance de formes |
| Catégories: | Dés Horreur Mathématiques |
| Noms alternatifs: | |
| BARCODE: | 793611930667 |
| Dans la liste de souhaits 1 Cela a été vu 3619 fois | |
You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. You might go insane, or perhaps just gain a touch of the madness, but as long as you prove that you have the most mastery, you will be welcomed as the newest neophyte of Cthulhu.
In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.
In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.
| Mécanique: | Lancer les dés Reconnaissance de formes |
| Catégories: | Dés Horreur Mathématiques |
| Noms alternatifs: | |
| BARCODE: | 793611930667 |
| Dans la liste de souhaits 1 Cela a été vu 3619 fois | |
